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  • in reply to: Anatomists – feedback #28611
    Avatar photogrimaldi
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    I mostly agree that the “fun” of this origin is tracking down new enemies for a unique and rare reward, so as you collect everything, some of that is lost. In keeping with that spirit, maybe you could get potions with very minor, random effects from killing elite enemies? It fits the anatomist theme, as the elites are exceptional individuals they’d want to study. Game-mechanic-wise, elites drop named items which provide a slight, unique, random boost to parties, so give the anatomists an extra little perk and incentive to hunt them?

    Ultimately, yes, it would probably let some parties get extra powerful if they go beyond 300 days or something, but for the core game and most players, it would be fine.

    in reply to: Oathtakers and Alps conflict game lock #28482
    Avatar photogrimaldi
    Participant

    Ack! Just noticed I had the “Oath of Humility” at the time of this incident. Now, it says I have to uphold it for another 103 days! This is my first run with the Oathtakers, so not sure if this is normal after killing the Oathbringers, but it certainly jumped out to me!

    in reply to: More Fantasy Races? #23366
    Avatar photogrimaldi
    Participant

    I think it’s less Warhammer and more medieval German inspired. That said, maybe a contract revolving around creatures in mines would work? I’m pretty sure there were various creatures that supposedly lived underground and harassed miners. Would still take a lot of work though, creating the creatures, AI, and new “mine” battlefield.

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