KillerRabbit's Replies

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  • in reply to: This game is still broken as hell. It's too hard. #23021
    KillerRabbit
    Participant

    I have never finnished the game, and sure it can be frustratingly hard sometimes – however you need to know how to retreat, how to accept losses and also: Not every combat can be won in the beginning – you need to avoid unwinnable encounters.

    Of course, from the sound of your post you are simply using wrong tactic. Retreat to higher ground on the map, use tons of archers in the early game to soften up the enemy before he even closes in on you.

    No one is questioning the difficutly of the game – but I do question your ability to adapt to the game, “luzarius”

    in reply to: Improved Combat Log and Tooltips #22929
    KillerRabbit
    Participant

    Exact enemy values I do not know if it’s a good idea to show. Maybe some kind of bro-combo that you bring into the battle could equal to how much information you see on the enemy? (This ties in a little bit with the ideas I had in the bro-hall, or builds on it, so to say)

    Like a hunter would give stats on the wolves, a lumberjack could give more exact numbers on the upcoming tree-enemy – peddler+militia bro background combined can give armor values and a Wildman can give the unnatural beasts value, etc etc..

    in reply to: Guild / Hall of Brothers #22928
    KillerRabbit
    Participant

    Yeah, even some form of one-way “retirement” home for your too damaged to fix-bros would be nice. Like buying a slot in the cities tavern where you can “retire” your Bro to, and you can’t pull him back from that slot. Like a hall of fame. There he can spend his time in the Inn telling stories about your Bro’s adventures! ;) And maybe he would be the one giving all the hints to the company about locations then. This would probably be a good small way to a early implemention toward a hallf of bro’s! :)

    in reply to: Guild / Hall of Brothers #22920
    KillerRabbit
    Participant

    Apparently crafting seems to be a focus anyway now so the hall of brothers could complement it / no need for it.

    But other than that, I feel the hall of brother would be a great place to retire your high lvl surviving early game recruits, instead of sackin/sacrificing them in the mid-late game. As said earlier, a position for your Historian/Robber/Retired soldier/Swordmaster to provide leads/information/missions passively in the world.

    Maybe a high lvl historian could take a position in some kind of NPC run fortress (in the archives) and provide a event for a small artifact quest at a later date. The higher level the historian you retire to such a building, the sooner the quest would trigger for example.

    in reply to: Mantle/Cloak/Cape #22919
    KillerRabbit
    Participant

    Anything that adds more visual customization is great in my book even if it would add none/minor resolve bonus even. Makes it more fun and interesting to equip your bros!

    in reply to: Guild / Hall of Brothers #22825
    KillerRabbit
    Participant

    Yeah I had very creative ideas for the Hall of Brothers when I brainstormed while I was doing some work, sadly I forgot a bunch of the ideas before I got to typing them down but I’ll update the main post again as soon I have time to flesh it out better!

    This comes from an earlier vision I had where you could actually build a fortress in the map, like the guard tower etc (and the brothers you kept there could get sieged so you had would have X ingame days to go there and help out so your fortress wont get sacked). However a Hall inside a city would not require much extra work or coding, while still providing extra content imo

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