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Ned StarkParticipant
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"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"Ned StarkParticipantImzFrozen is correct.
Enemy weapons seem to have a bit of a random chance of dropping, but you can almost always influence whether or not an enemy’s armor will drop. Use flails (with the strike head ability) if an enemy’s head is exposed. Otherwise, like on this first encounter, you have a knife. A cheeky way of obtaining a piece of armor on this level is to have your archer switch to his knife, then have him use puncture on the enemy that has the armor that you want. Don’t worry about dying, as it is impossible for any of your guys to die on this first encounter.
Happy hunting!
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"Ned StarkParticipantJust checked the Steam discussions, and it appears that you’re aware of this. Disregard this then.
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"Ned StarkParticipantFor the “Horrified” tooltip, you should switch “and” to “is”.
For the second image, you certainly do not need the comma that I underlined.
Also for the second image, unless you’re actually having the Captain state… “You ask, ‘What the hell was that?'” (in that case it’d be fine)…. I think it’d sound better if you switched, “You ask what the hell was that.” to -> “You ask what the hell that was.”
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"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"Ned StarkParticipantYeah, RusBear, you’re right.
I returned here to apologize for submitting this bug report on a function that’s currently working.
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"Ned StarkParticipantSince this sounds an awful lot like my issue, I’ll just tag my bug report here…
Although… I’ll call it what the log file calls it: “Failed to execute path for Melee Engage – No path found”
Attached is my log file and a screenshot…
Also, could I trade a bonus bug report for a quick answer, Rap?
What’s the reasoning behind removing the “Confidence” status from Rally?And the bonus bug report is that in the log file that I attached… the Noble House’s bannerman uses “Rally” right at the start/first turn… as if he wants to put that “Confidence” buff back on his troops as much as I do.
Thanks.
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"Ned StarkParticipantIn this case, you can use “has” or you can use “gets”, but you cannot use “get”.
(I’d prefer using “has”, but then again, my opinion doesn’t always matter)
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"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"Ned StarkParticipantThe first picture is a simple typo; “at” was used instead of “ate”.
For the second picture, if you have the dialogue state:
Bertram asks the men, “If a day’s march or a night spent in the rain wears you down, how will you face an orc charge?”
Someone snappishly replies, “Dry and alert.”
^ Doing so makes the dialogue slightly less confusing to the reader (so they know who’s talking where), and grammatically correct.
Note: I did swap the words “snappishly” and “replies” but that really doesn’t make a difference and isn’t incorrect at all to begin with… I just like the way I ordered it better.
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"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"Ned StarkParticipantsome banners have pointy tips, they are fine, but others such like the Celtic one which doesnt have pointy tip, yet still using that penetration like sound effect, kinda weird, dont you think?
The bannerman is draping the banner over the enemy’s head, and then quickly stabs the guy with his own weapon. This is all just occurring too fast for the player to see, of course.
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"Ned StarkParticipantObviously not Rap, but…
All the pictures you posted seem to have guys in low armor. Injuries are often inflicted (and are more serious) when a Brother is struck down to low health.
Including the above thoughts, perhaps you spun the RNG wheel poorly a few times in a row. I’ve hired a new recruit with 3 stars around, put him in the back row, and on the first battle, he took a crossbow bolt to the head and went down in one shot (He was wearing a rusty mail coif that was undamaged, and took about 50 points of armor piercing damage to the head).
Sometimes the RNG just smashes you.
Like Rap said though, nothing seems to be recently changed but the nighttime bonus reduction.
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"Ned StarkParticipantsuccessful hit by spearwall ability is still checking morality as if the enemy came close
This is a healthy and kicking bug in 0.9.0.22
It occurred for me when a direwolf hit a spearwall. When the direwolf’s morale dropped, so did the guy who was sticking the direwolf with the spear (he actually started fleeing, and caused panic down the ranks).Attached is my log file for your reference.
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"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"Ned StarkParticipantI would change the red underlined portion to this:
“All of them return in a hurry, which is unusual, as they typically have a strong inclination to dawdle about to eat up the sunlight and earn an easy day’s salary.”
I’d make these changes, as I feel that there should be a comma between “unusual” and “as”, as well as adding the word “typically” so that the reader easily understands that the mercenaries’ normal behavior is being contrasted to what they’re exhibiting now.
If I may say so, I think that the blue underlined portion is bland and has a bad transition.
I would recommend changing it to my sentence:
“As they draw closer though, the terrified looks on their faces become clear.”I tried to create this replacement sentence with the same meaning as the blue underlined sentence had.
As always, these are only my suggestions.
Attachments:
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"Ned StarkParticipantI’ve gotten this to re-occur in 0.9.0.22 by retiring a game, then returning to the main menu.
However, this isn’t a very pressing bug, of course.
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"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"Ned StarkParticipantI’ll admit that I sat there for quite a while thinking about it, before I finally attempted to disagree with you.
English is a very strange language.
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!"Ned StarkParticipantAh, I see. Well, here’s a different link: http://english.stackexchange.com/questions/238881/why-does-not-a-one-sound-incorrect-but-not-a-single-one-sounds-okay
"It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius
Game: "Characters with a height advantage against their opponents are harder to hit"
Me: "That's not true, and my short axeman is living proof!" -
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