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PsenBattleKeymaster
Last artwork is awesome, can’t wait to see the new opponents and stuff ! Your art get better and better! I think persian/arabian culture and architecture fit just fine with the current atmosphere of the game.
Thanks man, it’s quite a complex task to integrate a completely new human style into the game without breaking the immersion.
Furthermore, if you Paul have something of art you’re very excited to show to us, we don’t have any problem to take a look at it :D
Hehe, of course I’ll do that. The more blog posts we publish, the more art I will be able to post here without spoiling anything.
Cheers!
PsenBattleKeymasterPsenBattleKeymasterPsenBattleKeymasterPaul I added one very small art request in suggestions threads on forum. Would be cool if you gave thread a look.
In summary, since whip added a few enemies do a punch attack and the punch uses human hand art. It is a bit
immersion breaking. I like how the Unhold has a fist image. I think there should be a generic Greenskin fist attack
and generic skeleton fist attack symbol. Not a big deal but would be cool for consistency of the art. Cheers. :)Hey Force,
as always no promises, but I’ll add it to my “maybe list” :)Awesome graphics, so nice, neat and lovely! Sometimes I pause the game just to enjoy the view.
It’s quite sad that no battle in locations are implemented (
Hey Dare Wolf,
we planned to implement battle locations many times before. The problem is that the feature is very work heavy and adds mostly immersion instead of actual gameplay features or playable content. Nevertheless it would be awesome, no doubt about it. So it’s also on the “maybe list” :)Hey Paul! I’m curious, have you ever considered adding in more colored variants of existing armors, sort of like what the Mail Hauberk has with its’ 6 or so variants? I threw together a little mock-up of what some gambeson variants could look like too, to get what I’m saying across a little bit better.
Hey Pixel, of course we thought about that. The mockup looks pretty cool. The issue is, that it’s still some work as all the assets have to be put together manually and as I mentioned before it’s always the question: What benefits the game most, where should I invest my time? All Assets also have to be implemented and organized by our programmer. So the hurdles are not very high, but still more work than changing some colors :)
Cheers!
PsenBattleKeymasterVery cool Paul !!! Are you a craftsman aswell as an artist ? :))
Haha no way. A pretty talented dude from Scotland made it. It#s a birthday present from my dad.
UNIQUE SCOTTISH GIFTS, PRODUCTS, SOUVENIRS – SCOTTISH SHIELDS
Regarding the armored Unhold I have to say the basic inspiration came from the Lord of the Rings movies where some pretty cool armored trolls show up. But apart from that it never hurts to check some suggestions. If people already talk about something we also came up with, chances are high that it’s a good thing to do.
Cheers!
PsenBattleKeymasterA fellow artist asked me some questions about how I paint, so I threw together a few compilations to illustrate my workflow.
Heres a progress compilation for one of the new Origin Illustrations:
http://battlebrothersgame.com/wp-content/uploads/2019/05/painting-illustration.jpgAnd one for the main Keyvisual with short remarks regarding the steps:
http://battlebrothersgame.com/wp-content/uploads/2019/05/painting_progress.jpgAnd one for an ingame asset:
PsenBattleKeymasterPsenBattleKeymasterHey Nobal,
actually there are almost no references to what he looks like. I know that he himself only shows in one Event where he speaks to the player:
“The tent melts away, slipping into the folds of an immense and immutable darkness. The cultist is gone. In his place is a black cloak, its arms to your shoulders, a slate of granite for a head, its edges chipped and cracking. It appears there is something behind this mask, behind this futile effort to keep your mind safe from its true visage. A voice speaks, a guttural, booming voice that is yet narrowed into a brutish whisper only for you to hear.”There are lost of quotes and discussions on the topic in the forum:(contains Spoilers)
https://steamcommunity.com/app/365360/discussions/0/3247565033759127870/Cheers!
PsenBattleKeymasterSo I would be glad if you can check them and amend bad ones
Hey laViper,
I actually won’t be able to spend any time preparing icons for your mod. What I could do is provide you with the actual icons used in BB if that would be of any help.
Cheers!PsenBattleKeymasterHi Paul, can you show us or paint us how Davkul actually looks like? Thanks for respond.
Haha, nobody knows what he really looks like and I guess the ones who actually see him, will not be able to tell anyone about it afterwards ….. :)
PsenBattleKeymasterI was quite surprised to see there was no art from Battle Brothers uploaded on your Artstation profile, not that that’s a criticism by any means, just an observation! I’m curious, will you be uploading work from BB on there or are you planning something else for your portfolio?
Hey Lykos,
when Battle Brothers evolved into a fulltime job for me, I stopped updating my Artstation, Deviant Art profile and personal portfolio because I didn’t have the need to showcase my stuff for job applications anymore. Apart from that I’m simply too busy to keep it all updated :)Do you have any portfolio content anywhere that features your in-game graphic assets (because they are incredible!)?
There are quite a few assets in the BB Lore and Art book which is included in the supporter edition.
I don’t know if you have seen these, but there are a few painting videos on the Overhype Studios Youtube channel:
Cheers!
PsenBattleKeymasterHey ColourlessAmoeba,
the basic tool I use for everything is Photoshop. You can have a 30day free trial version and then you’d have to pay. But there are alternatives for free which should be just as good for the beginning (just google “free painting software” or something).The most important thing is, that you get yourself some sort of digital pen and tablet. They are available for roughly 60 to 100$ (wacom intuos S for example) and it’s well worth the price. You won’t get anywhere with a mouse if you want to get into digital painting.
I hope that helped,
Cheers!PsenBattleKeymasterHi @Paul, the same qustion as before – do you have any images or icons, which haven’t used in future DLC and you can share them with us.
Hey IaViper,
unfortunately not. I got a more effective in my work, so there’s not really anything we don’t use.
If you have any specific icons or images in mind let me know and I’ll see if I can share them with you – as long as they’re not commercially used of course :)Now that we released the DLC, here are some more full res illustrations. Enjoy!
PsenBattleKeymasterPsenBattleKeymastermore battlemaps and special locations being somewhat shown with special props on the battleground (like gravestones, broken wall pieces and similar stuff) to make the game more immersive part of that?
That would be awesome, but as always I just can’t promise anything. To be honest: No idea at the moment :)
Hey Paul, I think Avatar-type units (like the Hedge Knight PC) should have unique or at least distinct bases from our regular brothers, just like champions.
Good suggestion, I just painted a base decoration for the lone wolf. Cheers!
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