Forum Replies Created
10. February 2023 at 15:41 in reply to: Paul´s Art Corner #29577
unfortunately I don’t have anything concrete I can give to you, but we will try to have a Q&A every once in a while.
We are working at full speed and are absolutely looking forward to letting you guys know what we’ve been spending all our time on. I just can’t tell you when exactly we will do so.
Cheers!14. February 2022 at 12:05 in reply to: Paul´s Art Corner #283398. February 2022 at 12:47 in reply to: Paul´s Art Corner #283097. December 2021 at 10:13 in reply to: Paul´s Art Corner #28141
first of all, don’t ever be concerned about “ripping off” somebody elses style. Whenever you try to imitate someones style, you’ll learn something new and you will develop your own style anyways, no matter what you do. So just go ahead and learn from your favorite artists.
Regarding Discord, I’m pretty tight on time, so for me it works best if you just post or send me some questions and I will answer them whenever I have a little time to spare.
PS do you own the Battle Brothers Art Bible?25. November 2021 at 15:41 in reply to: Paul´s Art Corner #28108
Started practicing your style for a personnal game project, it’s really fun to do, I understand why you went for this!
Feel free to give feedback on it also :)
here are some very basic effects I use on all my assets: Inner glow, outer glow and an overlay layer. On top of that use some black lining to separate different elements of the character.
Hope this helps!
Attachments:19. November 2021 at 11:15 in reply to: Paul´s Art Corner #28081
thanks for the detailed questions. Even though I am tight on time I always enjoy to share some of my experience. First of all, the scythe you attached looks pretty good. Just “clean it up” some more and you are good to go. Try not to have too many sharp little details, keep the surfaces rather smooth.
I created a little overview of how I go about creating the different versions of an Icon. The screenshotted photoshop elements are in german, but I am pretty sure you’ll understand what I have been doing.
The second picture shows what happens (to me as well) when adding too much detail and how to deal with that.17. November 2021 at 10:33 in reply to: Paul´s Art Corner #28058
Hi Paul, hope you guys are well. The community is very curious to hear about what you guys are working on. I understand if you can’t share anything now but can you give us any indication about when we might expect some news? I live and breath on this game :D
I still can’t give you an ETA, but be assured we are very working hard and it won’t be too long until we come back to you guys. Pinky promise.
thanks for the compliments. Are there any special armors/weapons you have in mind? If you let me know what exactly you need I can provide some more pictures. I don’t have the time to double check what I’ve already posted and what not :)
Hmm the images you attached are not displayed for me……
Cheers!11. August 2021 at 10:23 in reply to: Paul´s Art Corner #2789928. July 2021 at 11:40 in reply to: Paul´s Art Corner #2786125. June 2021 at 11:24 in reply to: Paul´s Art Corner #27824
thanks for the kind words. There are quite some challenges to overcome these days, but overall we are doing fine.
As you suspected, there’s no new info I can give you at the moment except that we are very busy.
As much as we’d like to, it’s still to early to announce anything.
Paul12. April 2021 at 12:25 in reply to: Paul´s Art Corner #27703
Beautiful work from Misha, a very talented artist.
I agree, I like the floral vibes :)12. April 2021 at 12:25 in reply to: Paul´s Art Corner #27702
Beautiful work from Misha, a very talented artist.
I agree, I like the floral vibes :)25. March 2021 at 15:01 in reply to: Paul´s Art Corner #276701. March 2021 at 10:36 in reply to: Paul´s Art Corner #27583
to be honest, Ghost Bane is the only weapon I ever painted in that size. I just wanted to try something new and had a bit of spare time on my hands.
The rest of the weapons have been painted in this format:
Painting in this size is -in my oppionion- sufficient for the small final icons in the game. Scaling down large images can even result in a lower overall quality. All the downscaled details can make the final icon “noisy” and hard to read.
Cheers15. February 2021 at 12:12 in reply to: Paul´s Art Corner #27543
your art is pretty good already. I especially like the full plate armor on the first picture. I’ll post a picture of a random assortment of helmets without background in original size for you.
As you might notice the original size is pretty small already. The final assets for the game are resized and refined versions of these helmets.
When scaling the helmet down I always use a few filters to make them pop out a little more:
If you are working with Photoshop i suggest a small black “inner glow” to serve as an outline. On top of that try increasing the brightness, sharpness and contrast a little.
Sometimes it’s a good idea to enhance shiny metal with an “overlay” layer. Feel free to include a little color (blue or brown) in the overlay layer.
I hope this helps, you’re painting some pretty cool stuff already!