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Viewing 15 posts - 751 through 765 (of 766 total)
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  • in reply to: Paul´s Art Corner #442
    Avatar photoPsenBattle
    Keymaster

    Hi again,
    here´s what I´ve been working on last week.
    Zombify the brothers!
    Watch out not to die near a necromancer :)

    Zombie brothers

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    in reply to: a couple questions #436
    Avatar photoPsenBattle
    Keymaster

    Welcome Obsoletion!
    It´s actually pretty strange, that no one made a game like this yet. I think a lot of people (including me) have been waiting for such a game for a long time. I felt all games that tried to go in this direction lacked the important depth of gameplay and freedom of choice. We´ll try to make it better :)

    Perhaps I can alreay post a mockup of the strategic worldmap as early as next week.

    Cheers!

    Overhype Studios - Let´s roll!

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    in reply to: Paul´s Art Corner #412
    Avatar photoPsenBattle
    Keymaster

    Here´s a little update featuring the art assets für the necromancer enemy.
    This guy is not very tough and doesnt deal a lot of damage, but he can be a real pest. He revives all kinds of slain undead (and slain battle brothers as well:)). So be sure to get rid of him quickly, or the enemies will stack up real quick. On top of that he´s always accompanied by a big and mean skeleton knight bodyguard.
    Cheers!

    Necromancer

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    in reply to: Paul´s Art Corner #408
    Avatar photoPsenBattle
    Keymaster

    Thanks a lot man :) Really nice that you post here, it´s always good for an artist to hear that his work is appreciated.
    My Deviantart is a bit neglected lately, got so much work with the battle brothers, but it´s funny for me too to look at my old stuff…

    If you have any specific questions about the art or techniques, just shoot.

    Cheers!

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    in reply to: Paul´s Art Corner #405
    Avatar photoPsenBattle
    Keymaster

    Here´s a little example of how our environment graphics work.
    Each type of tile (grass, earth, forest, swamp etc….) has its own set of according details and objects.
    This system is completey modular and can be easily used for procedually generated maps and get filled with more content on the fly.

    Cheers!

    Tile Layers

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    in reply to: Paul´s Art Corner #399
    Avatar photoPsenBattle
    Keymaster

    Hey Shrim,
    of course you´re welcome to post here. Congrats on being the first one :)
    Thanks a bunch for your flattering comment. Indeed I work as a professional concept artist. If you want to check out some of my stuff you´ll have to look here: http://taaks.deviantart.com or here http://crabcakes.cghub.com
    It´s all rather old stuff as I am reworking my private portfolio right now.
    But check back in here, there´ll be more updates every week :)
    Cheers!
    Paul

    • This reply was modified 10 years, 9 months ago by Avatar photoPsenBattle.
    • This reply was modified 10 years, 9 months ago by Avatar photoPsenBattle.

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    in reply to: Paul´s Art Corner #386
    Avatar photoPsenBattle
    Keymaster

    Here´s my little playground where I test all the new assets and characters while I paint them :)
    Mockup all

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    in reply to: Paul´s Art Corner #383
    Avatar photoPsenBattle
    Keymaster

    Here´s the basic painting process of a typical skill icon.
    I start out with a pretty rough painting of the skill in 500×500 pixels size. You don´t need a lot of details here, it all comes down to colors and contrasts when you resize it to the final 48×48 pixels size. I go back and forth a lot to check if the icon is clearly readable and how it compares to the already existing icons.
    When resizing I use “smart sharpen” with 35% and on top of that an +20 brightness +20 contrast action to give the icon some extra punch.
    Cheers!
    Icon Painting

    • This reply was modified 10 years, 9 months ago by Avatar photoPsenBattle.

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    in reply to: Paul´s Art Corner #381
    Avatar photoPsenBattle
    Keymaster

    Here´s an early version of the inventory system we are working on right now. It´s quite a lot of effort to create inventory icons for all pieces of equipment, but it´s definitely an important thing.
    The whole system should be in and working by the ende of Februrary, hope that works out.
    Cheers!

    Inventory WIP

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    in reply to: Paul´s Art Corner #377
    Avatar photoPsenBattle
    Keymaster

    Here´s an update on the new ingame weapon icons. Now every weapon gets it´s own unique icon ingame as well as in the inventory.
    As with all stuff, there´ll be a load more weapons in the final game.
    Cheers!
    New Weapon icons

    • This reply was modified 10 years, 9 months ago by Avatar photoPsenBattle.

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    in reply to: Paul´s Art Corner #373
    Avatar photoPsenBattle
    Keymaster

    I´ve managed to put some more work into the character bases to make them better visible as well as feature a different style for each faction in the game.
    This is just the first iteration, we´ll test these and then see if it works the way we wanted it to :)

    Cheers!

    New Sockets

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    in reply to: Paul´s Art Corner #353
    Avatar photoPsenBattle
    Keymaster

    Here´s a picture showcasing some of the helmet variations in the game. It would be pretty boring to just have one look for one helmet. So just like the shields, the same helmet can appear in a variety of styles.
    There are 4 Helmets in the picture, from top to bottom:
    – Spangehelm
    – Full Helm
    – Flat topped Helmet
    – Kettlehelm

    Be sure that there will be a lot more (especially paint jobs) in the final game.

    Cheers!

    Helmet Variations

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    in reply to: Paul´s Art Corner #347
    Avatar photoPsenBattle
    Keymaster

    The keyvisual is still far from finished, but I´d like to show some of the progress.
    I began with a pretty old illustration of mine and slowly overworked all of it. The enemies had to be exchanged to fit our actual game and the overall quality really needed a rework. On top of that I decided to change the color scheme to something a little darker and more dramatic.

    Cheers!

    Battle Brothers Keyvisual WIP

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    in reply to: Paul´s Art Corner #346
    Avatar photoPsenBattle
    Keymaster

    You want more shields? here, have some!
    There´ll be 5 classes of shields at launch: Bucklers, wooden shields, reinforced round shields, heater shields and kite shields.
    Most of them come in a wide variety of colors and patterns to mix things up a little. When a shield drops or you buy one the pattern will be randomly set. Of course you can collect certain colors to have your posse look alike :) By the way, the same goes for the helmets, as most medieval Helmets had painted patterns on them.

    All shields have 3 states: intact, damaged and a broken version (lying on the ground).

    Battle Brothers Shields

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    in reply to: Paul´s Art Corner #345
    Avatar photoPsenBattle
    Keymaster

    Just as promised here´s the first post.
    I thought it would be interesting how the Battle Brothers are composed and what layers we use.
    This system provides a maximum of customization without requiring too much work. How many Armors, Weapons, Helmets and faces there will be in the final game is yet to be seen. But be sure its a ton :)
    Battle Brothers Layer System

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Viewing 15 posts - 751 through 765 (of 766 total)