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  • in reply to: Paul´s Art Corner #24358
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    I love the shield, banner and helmet. I can’t wait for the extension!

    in reply to: Fan Community Discord #24311
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    What is the other discord adress?

    in reply to: Paul´s Art Corner #24242
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    Maybe horse only in specific starting band, with the Knight errant (band of 6 nobles).

    in reply to: Post Your Company Name #21473
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    The Bear Errant’s compagnie

    (la compagnie de l’ours errant)

    in reply to: How do you build archers? #20773
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    I always go with 2 type of archer :

    2 proper archer, with low melee stat, but very high range stat, and the poleaxe. Other very important stat : initiative. With low armor

    Fast adaptation, Bulleseyes, Bow Mastery, (I also use axe mastery), footwork, berserk, Nimble, fearsome are a must. After that, do what you prefer/most adapted to you Battle brother.

    I use them against week ennemy or ennemy with range mostly, or when there is a must kill target (like orc berserker). Just to clean a little the board.
    If you are against strong well plated ennemy or undead, put them in reserve.

    2 crossbow, with good melee and range stat, poleweapon and heavy armor. Other important stat : fatigue and hitpoint.

    (crippling strike), bulleseyes, steel bro, Brawny, backstabber, Xbow mastery, Polearm mastery, (footwork), battleforged. (and whatever you want for the last skills).

    I use them as archer and 2nd line, able to stand a fight. I’m still not sure about foorwork, and crippling strike is mostly because I use executionner on some of my mercenary, also useful to reduce effectivness of your opponent early during the battle. When the ennemy is at close combat, I switch to polearm. I use them against every type of ennemy, even undead. They could be one exception : goblins.

    in reply to: Suggestions Forum #15753
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    you can use these weapon (with very high fatigue cost), but not the armor (your men don’t really fit into, and… hard to wander around with an armor crafted with skulls, bones, and element of armor of knights without having problem with nobility and guardsmen)

    in reply to: Gameflow: How you end up playing? #4007
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    For my part, I made 4 games.

    For the first two I just randomly select guy with good narrative background, and select what perks seems good without thinking too much about it. Most of the time, I chose skill depending on the character previous stats, wich lead to a very various team, with each of each guy’s having a different build with no global logic.

    The first game endend up pretty quickly the first time I encounter Orc warriors (It was my first time encountering them, a group describe as “slightly weaker”). They break throug my formation. And I try to last, and finaly flee with only one guys, and with pretty much no money or so…. and who dies on his way to a village, unable to escape from bandits.

    The second team, pretty much on the same way stand long. Only one Loss in 80 days! This time I took better care of money and food to avoid desertion, buy more shield and armor before buying new members. And even my throwaways surprinsignly didn’t dies (the only one who dies was in fact an really precious archer with really good stats and all, but orcs warriors break through…) I stop a few time after, just because I wanted to try something else.

    The third team was the min/max option, with carefully build team… and it wasn’t that good (I’m really bad at min/maxing) but still, I manage to lead a really good team with all character to Level 11. 2 archer, 3 hammer/spear/Cleaver/shield/heavy armor guys (mostly defense tree, quick hand, sundering strikes, pathfinder), 3 Axes/shield and 2handed weapons (mostly offense tree, with quick hand). Two captain (with rally the troops) one with a billhook/mace/shield, the other sword/mace/shield and taunt (wich never effectivly work, sadly. He was almost never attack while taunting…). And the two last, where my jack of all trade. Axes/shield/billhook/crosbow, with both offense and utilities tree, and battle forged/brawny.

    I build that team as a build almost specific to orcs, because they are by far the only foe that I feared (I mean by that, high fatigue/shield/sundering/lot of axes and hammer/armor/…) And it worked well! Too well that it quickly became boring, as I always played the same way, turtling (rotation is really a good perks!), waiting opponent, cleaning light armored or archer guys with mine archers. Shielding and rallying often.

    the team worked pretty well, I reach level 11 very quickly with all my guys. Early game, I only do caravan quest, never leaving roads until I could afford good weapons and armor for at least 2/3 of my team. And then assaulting bandits and undead camps (for these one, I always have a second set of lighter armor, to have much more fatigue, so I just wait them to come dying against y spear wall. And then running to kill the necromancer. And since I’m turtling around my archer, vampire never really are much of a problem).

    And now, my last team, wich will wait a few time to being played, since I already played too much of this game and I’m running late on my works. A vinking teams. Wich by that mean only shirt/mail/lamellar armor, only round (and may be kite) shield. Lot’s of axes/spear/sword, and less mace and hammer, a few javelins, not the best helmet. I want to see how much time I can last like that, and how to adapt perks to these condition.

    in reply to: suddenly one of the ai dont end the round #3542
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    I did test, and no problem this time.

    The only main point who may also have change, is that this time I had to reach the melee (I was considered has helping the fort), but still, 40 guardman, and 13 bandits, and this time no freeze! Good work!

    in reply to: suddenly one of the ai dont end the round #3509
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    Same bug here, and it appear each time I launch this figth (a really easy one, 40 militia and my 8 guys against 13 raiders. Just appear they really wanted to attack me even if I was close to a fort…

    Maybe an information, each time, it appear when a character want to move for closing in to a foe.

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    in reply to: Concerning Perk Balancing #3248
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    I’m not quite sure you will be that powerfull. Since you only get 4 perk to put on these tree. But Since I’m generally bad at min-maxing I will trust you on this point.

    in reply to: Concerning Perk Balancing #3239
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    And Also, this game lack of women warrior. A few of them (may be a specifique background with something like +10 resolve because they have to show they resolve, and -10 to initiative, because in this game, this is a world of men, so they don’t usualy act first) would be great! But I guess it’s not worth the work, since you have to create a new specific set of face/armor only for them…

Viewing 11 posts - 1 through 11 (of 11 total)