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RapKeymaster
RapKeymaster
RapKeymasterI think that’s something we could indeed add in time. In general we want to keep a clear focus on managing a mercenary company – however, in this case I feel that it’d be relatively low effort to implement, and having a few more goods to loot, trade or even get paid with would probably do the game good. It could even help giving the villages a bit more character around what they import or produce themselves. Don’t expect a complex trading simulation, though.
RapKeymaster
RapKeymaster
RapKeymasterIt doesn’t matter if they’re wearing a helmet or not, but the killing blow has to strike the head for a beheading or for being smashed. Likewise, the killing blow has to strike the body in order for the victim to be gutted. The latter doesn’t stop undead from being resurrected, though. The Bloodthirsty trait just sets the chance of a fatality occuring to 100% given the correct bodypart receives the killing blow.
RapKeymaster
RapKeymasterThere is no Pike currently in the game, but it’ll be in fact added next. The assets are done already.
With the exception of hidden enemies blocking ranged attacks since 0.4.0.40, the hitchance % shown in the tooltips are accurate, as they’re the same that are used for calculating hits and misses. The game uses Mersenne Twister (MT19937) as RNG for equidistributed numbers. Feel free to suggest a fitting alternative.
RapKeymaster
RapKeymaster
RapKeymaster
RapKeymaster
RapKeymasterSince we’ve yet to add more range-oriented enemies with the goblins, who could pose a serious problem for a build that specialized, we’ll probably leave Nimble alone for now. The Swordmaster, like most backgrounds, will also receive some fitting events on the worldmap, which in his case could mean that age catches up with him.
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