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Viewing 15 posts - 946 through 960 (of 1,179 total)
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  • in reply to: first try #3879
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    Keymaster

    Please follow the instructions in the sticky post and attach the log.html here.

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    in reply to: Helmets #3878
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    Keymaster

    1) No, that’s not right. I’ve fixed it.
    2) You may be thinking of the Full Helm. The Great Helm has 320 armorpoints.

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    in reply to: Other Mercenary Companies #3877
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    Keymaster

    Planned.

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    in reply to: Goods Peddling #3864
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    Keymaster

    I think that’s something we could indeed add in time. In general we want to keep a clear focus on managing a mercenary company – however, in this case I feel that it’d be relatively low effort to implement, and having a few more goods to loot, trade or even get paid with would probably do the game good. It could even help giving the villages a bit more character around what they import or produce themselves. Don’t expect a complex trading simulation, though.

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    in reply to: pikes and the dreaded 80% #3852
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    Keymaster

    It would actually make a lot of sense to show this in the targeting tooltip as well, though. I’ll add it.

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    in reply to: pikes and the dreaded 80% #3849
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    Keymaster

    The Thrust skill of spears has a +20% chance to hit, and it says so in the tooltip. The Slash skill of swords has a +10% chance to hit.

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    in reply to: Question about bloodhirsty character trait #3842
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    Keymaster

    It doesn’t matter if they’re wearing a helmet or not, but the killing blow has to strike the head for a beheading or for being smashed. Likewise, the killing blow has to strike the body in order for the victim to be gutted. The latter doesn’t stop undead from being resurrected, though. The Bloodthirsty trait just sets the chance of a fatality occuring to 100% given the correct bodypart receives the killing blow.

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    in reply to: What Ever Happened To The New UI Guy/Girl #3841
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    Keymaster

    Quite importantly I also despise Javascript and I’ll be glad never having to work with it again.

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    in reply to: pikes and the dreaded 80% #3840
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    Keymaster

    There is no Pike currently in the game, but it’ll be in fact added next. The assets are done already.

    With the exception of hidden enemies blocking ranged attacks since 0.4.0.40, the hitchance % shown in the tooltips are accurate, as they’re the same that are used for calculating hits and misses. The game uses Mersenne Twister (MT19937) as RNG for equidistributed numbers. Feel free to suggest a fitting alternative.

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    in reply to: What Ever Happened To The New UI Guy/Girl #3834
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    Keymaster

    No, we didn’t. I had to do the UI myself to get us in a position for Early Access, but we want to outsource this as we go on.

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    in reply to: Ben's Bug Reports #3820
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    Keymaster

    I agree, I should have control over everything!

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    in reply to: Ben's Bug Reports #3818
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    Keymaster

    It’s a false positive due to the Steam stuff wrapped around the executable. I actually get a similar warning with Norton Internet Security every single time.

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    in reply to: Sky's bug heaven. #3807
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    Keymaster

    That’s not a bug, but it’s already been changed for the next update.

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    in reply to: Defense Skill Tree Discussion #3803
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    Keymaster

    Since we’ve yet to add more range-oriented enemies with the goblins, who could pose a serious problem for a build that specialized, we’ll probably leave Nimble alone for now. The Swordmaster, like most backgrounds, will also receive some fitting events on the worldmap, which in his case could mean that age catches up with him.

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    in reply to: suddenly one of the ai dont end the round #3793
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    Keymaster

    Please attach the logfile here next time this happens.

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Viewing 15 posts - 946 through 960 (of 1,179 total)