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RapKeymaster
RapKeymaster
RapKeymaster
RapKeymasterYour core intent, I assume, is that you want formations to play more of a role in the game?
The way we want to go about formations is having them emerge naturally from our game mechanics. Based on the different weapons and skills available, a range of different formations has already been developed between different players against different enemies, and this will only grow as we add additional tactical tools and challenges. Having several people close by employing a Spearwall, for example, makes for a natural synergy in denying any enemy access to their Zone of Control without us having to hand out arbitrary boni. Ideally we’ll do a good enough job with modelling the weapons via their skills to their actual historic use so that the tactics employed in the game will end up resembling actual medieval warfare to a healthy degree.
RapKeymaster
RapKeymaster
RapKeymaster
RapKeymaster
RapKeymasterB) Ghoul Stuck in Battle
Inside the battle, turn stuck on a ghoul who appearently can not reach it’s destination.Finally managed to fix this thanks to your logfile. This should resolve similar issues with other enemies as well.
E) Crash
Ambushed a puny bandit band in the forest, at some point in the battle my archer shot down a bandit. The bandit was next to a melee guy and in bush tile. As soon as my archer fired both shots and the bandit collapsed the turn was autofinished since the archer had no more points. This is the point when the game crashed. The log was too big again, here is the ss of the error and the last entry in the log before crash. BB_ArcheryCrash (not that it has anything to do with archery)This was the very first error entry in the log?
RapKeymaster
RapKeymasterFor me to be able to fix this, please follow the instructions in the sticky post. In this case, please also attach one of your saves here or mail it to contact@overhypestudios.com – thanks!
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