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Viewing 15 posts - 1,051 through 1,065 (of 1,179 total)
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  • in reply to: Sky's bug heaven. #2500
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    Keymaster

    A new day a new find.
    I) Attacking a dead body.
    If you fast press the skill button and then the mouse for targeting, you can do the skill twice even if the enemy is already dead after the first hit. This happens to me mostly with bows they are the attack type I spam a lot. Didn’t spam melee but will try from now on.
    Can’t say its something to be dealt with since unless you spam the attack it does not happen, but still just to let you know it is possible.
    PS Easiest way to see it is to get the “Perfect Focus” and just barrage an enemy with missle cloud.
    II) No end battle 2
    Just as I alt tabbed to post the I) after coming back and doing a finishing double kill, the same battle as yesterday did not end. It is a job battle given in the castle, this is an enemy bandit fort that spawns bandits who infest the woods around the village in the north.
    BB_NoEndBattle2 files.
    III) Crash
    While fighting, my sellsword with the perk “Killing Frenzy” annihilated an enemy and gain the buff. So I decided to check what the buff tooltip says and crashed. Happens always.
    BB_BuffMouseoverCrash files.
    IV) Crash 2
    So the other crash made me wonder if there were more skill tooltips that cause crashes. There are. At least this one. The skill “Footwork”. When mouseover the skill on the character sheet it crashes the game.
    BB_Footwork files.
    V) Missing skill
    While activating all skills in battle, triggering effects to check the toolboxes found that the skill “Indomitable” is missing in the battle.
    BB_MissingSkill files. No log for this one.
    VI) No end battle 3
    While testing the toolboxes was fighting a bandit group that was spawned from the job fort (II). Defeating them resulted in an other no end. The “retreat” worked, combat ended and half party died.
    BB_NoEndBattle3 files.

    All of those should be fixed now, although I wasn’t really able to test the first one. Maybe I’m not quick enough. Thanks a lot for your great help!

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    in reply to: Sky's bug heaven. #2499
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    Keymaster

    And the last for today.
    XV) Typo
    Found a typo in text upon delivering job.

    Fixed.

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    in reply to: Sky's bug heaven. #2495
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    Keymaster

    XI) Berserker skill
    Skill not always triggers. It should give 4 ap after killing an opponent once a turn. Secound time it happened not to trigger for some reason. BB_NoBerserk

    Hm, seems to work for me. Is there anything else you recall about the situation?

    XII) Knife
    This weapon is the best there is. This happened more times. My sellsword decided to chop off the head of an archer and jumped to him. Big was his surprise when the archer took the knife out and ignoring ALL armor did damage straight to the healt of my guy. Yep, the nife that is “not made for combat” that should do 50% armor damage. Can’t say that this happens all the time, noticed this just once before mainly cuz people with knifes are usually beheaded in a single blow.

    That’s the AI proving that knives and daggers are in fact not useless. Their ‘Puncture’ skill ignores armor at the expense of some accuracy and extra fatigue. The AI will use it against amored targets if the opportunity presents itself.

    XIII) Attacking into a forest tile
    Not sure if it is a bug or design, but attackign into a forest tile makes my band start just the same as when ambushed. Randomly placed around, and the enemy comes from all directions aswell. Since i’m the one who initiates the attack on the fort, I belive my troops suppose to have some kind of formation, ok maybe not lines but still not a random placement.

    Working as intended for now, but something we may want to change in the future.

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    in reply to: The caravans are crazier than usual #2474
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    Keymaster

    Pathfinding hasn’t been changed. If they’re off-roads, they’re fleeing from some enemy.

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    in reply to: cannot end battle – no loot/statistic screen #2473
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    Keymaster

    I’d need the log, please.

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    in reply to: Sky's bug heaven. #2446
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    Keymaster

    Glad to hear. I’ll work through your list tomorrow.

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    in reply to: Damn Werewolves #2410
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    Keymaster

    Hehe. We have a kind of ‘Beast Hunter’ background planned, in fact.

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    in reply to: Killed an Orc and the game Crashed #2387
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    Keymaster

    Fixed, thanks for reporting this.

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    in reply to: Another enemy not ending their turn #2371
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    Keymaster

    Fixed.

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    in reply to: Damn Werewolves #2370
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    Keymaster

    I found the file, but the part 2) and the rest is unclear and is most likely not working (or I have no idea what’s supposed to happen and am doing something wrong), so I attached the log file to this post. It was same scenario and I was doing exceptionally good (very defensible terrain) and game decided to turn the tables. It said something about “a critical exception was raised at hardware level”.

    Should be fixed in the next update.

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    in reply to: cannot end battle – no loot/statistic screen #2356
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    Keymaster

    Is one of your men level 10? If so, the issue is fixed. The game will receive another update later today.

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    in reply to: Animation #2312
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    Keymaster

    Characters already raise their shield when using Shieldwall. Agreed on adding the other 2 animations for Spearwall and Riposte, if we can make it look decent.

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    in reply to: bug: battle doesn't end, never ends #2310
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    Keymaster

    Fixed it.

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    in reply to: Another enemy not ending their turn #2252
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    Keymaster

    Can you zip the logfile and attach it here?

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    in reply to: Sky's bug heaven. #2247
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    Keymaster

    Can you zip the logfile so that it’s small enough to be attached here?

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Viewing 15 posts - 1,051 through 1,065 (of 1,179 total)