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Viewing 15 posts - 1 through 15 (of 45 total)
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  • in reply to: A pass on the Falcon #27314
    soupidity
    Participant

    I changed it for myself to make it a little more interesting. I shortened the range of vision it grants from 12 tiles to 5, bringing it more in line with the description of its ability (“Release the falcon to see over nearby obstacles” paraphrasing btw), and I’m going to allow to to be used twice in a battle. Maybe 3 times.

    This way, it stops just being this thing which effectively means you start every battle with +12 vision around you, and becomes something that you really want to have when fighting in a forest or swamp.

    in reply to: The ending text for winning an endgame crisis is a downer #27310
    soupidity
    Participant

    Either way, there’s definitely a disconnect with how many players experience and want to interact with the game, and how Overhype views it being played

    Yes… I’ve vaguely felt that to a certain degree for a long while, too. I guess that’s why I mentioned that I thought the text might’ve been a remnant of when BB was still young. I think it’s just the nature of BB’s development, in that I don’t think the devs ever intended for it to snowball and become as big and beautiful as it is. Maybe that’s where this ‘disconnect’ comes from.

    in reply to: The ending text for winning an endgame crisis is a downer #27299
    soupidity
    Participant

    P.S.

    I realise that maybe the ending text isn’t a ‘remnant’, and the game really is still meant to be as short as 2 endgame crises… my point is just that the player may prefer to live in denial of the coming end.

    As a side note, why can’t you guys make the dang game longer, man! hahaha… No, really! The biggest appeal of the game (in my eyes) isn’t the winning and replaying and winning and replaying. Ney! It’s the experience of building (and rebuilding [and rebuilding]) a mercenary company, the trials and tribulations, the losses and the sacrifices. I want to steep myself in one campaign for a really long time, long enough for it to develop a real stinky flavour; long enough for lots of different things to happen.

    I’m not saying that the game should last for 1000 days… I’m saying that everything you’ve created, the world, the mechanics, the locations. It’s enough to warrant a longer campaign! I would pay any number of sheckels for a BB ‘extended mode’ or whatever ;P. Anyway, sorry. This was a bit of a greedy rant, but it’s what I feel most strongly about with BB right now.

    soupidity
    Participant

    Dude really?

    in reply to: Soupy’s wee bug hole #27284
    soupidity
    Participant

    Another instance of shots not being blocked when you’d imagine they should

    View post on imgur.com

    log – http://www.mediafire.com/file/ttsxnnqj6vxm67e/log%25285%2529.html/file

    in reply to: Soupy’s wee bug hole #27275
    soupidity
    Participant

    New issue where my polearm guy somehow got glitched during a fight and wasn’t able to attack anymore. Other polearm guys were fine :D

    See the two short videos: https://streamable.com/knmwcj , https://streamable.com/jowxb8

    log: http://www.mediafire.com/file/w9zynkuw0y8gsxk/log%25284%2529.html/file

    The only thing of note that happened to him in the battle was that he got attacked (it missed) by an Ancient Honour Guard’s Reap attack.

    in reply to: Soupy’s wee bug hole #27276
    soupidity
    Participant

    Ignore previous post regarding my polearmer not being able to attack. I just realised that it’s because he can’t actually see past 1 tile in the dark. He is wearing a helmet, he has the night blind trait, it’s night time, and he also lost an eye in battle. There you! hahahaha

    edit: Regarding the Scavenger retinue guy, when in battle with other allies (town militia, noble forces), do you get scavenged tools from enemies you don’t land the killing blow on?

    edit: Flagellant option for Filly Fiddler event text format is bugged, with a typo https://imgur.com/ShyTWJ9

    soupidity
    Participant

    I’d just like to add another example onto this. The image is (messily) annotated.

    View post on imgur.com

    I don’t believe (I also don’t KNOW) that this would take much manpower in order to ‘fix’. This could all be avoided if defending enemy parties simply wouldn’t charge the attacking player if they didn’t need to.

    And similar to my suggestion about sidegrade weapons and ways to make them fill small niches using % proc chance to actuate mechanics, you could use proc chance here to give AI parties a chance to retreat if they’re weaker than the player & the player is just flinging arrows at them.

    A % chance is necessary because it would prevent feelings of fights becoming overtly predictable, and act as a vaccine to cheesy strategies, which are enabled by predictable AI routines.

    Thanks guys

    in reply to: Soupy’s wee bug hole #27266
    soupidity
    Participant

    Hello!

    I really get the feeling I’m missing something, but I’d like to post it here anyway because it doesn’t seem to add up to me.

    This AI archer was able to target one of my brothers who was hiding behind a tree which stated that it ‘blocked movement and sight’. Usually, the times an AI has been hiding behind a blocker, it has prevented my targeting them. Have I got it all wrong?

    View post on imgur.com

    http://www.mediafire.com/file/owqegltev76mo77/log%25282%2529.html/file

    Thank you!

    in reply to: Soupy’s wee bug hole #27262
    soupidity
    Participant

    Another possible bug (or I’m possibly stupid) a ranged shot not seeming to be blocked by something that I would’ve thought would.

    View post on imgur.com

    http://www.mediafire.com/file/a9g30c553tfkq9u/log.html/file – log

    in reply to: A glitch #27254
    soupidity
    Participant

    contact@overhypestudios.com

    Send your log, screenshots and problem to their email

    in reply to: Soupy’s wee bug hole #27250
    soupidity
    Participant

    Added another photo. Pertaining to the description of the alp item ‘Petrified Scream’.

    “Carrying this around may cause bad dreams and bad night’s rest”. I’m not 100% sure, but I think ‘and bad night’s rest’ is incorrect English! It should either be “…and a bad night’s rest”, or “…and bad nights of rest”.

    in reply to: Soupy’s wee bug hole #27229
    soupidity
    Participant

    An event occurring where (I’d assume) it shouldn’t. The even was the one where you find a man cutting a hole in the ice, and you have the choice of inviting him to your campfire for the night. He says things like ‘I’ve been down south, I know what your kind thinks of us northerners’, so it does break immersion a little bit to have it activate so far from any snow or ice! (A nice bit of story writing, by the way)

    View post on imgur.com

    http://www.mediafire.com/file/36lvslygkcuc60f/Snow+event+BB.rar/file – Attachables

    in reply to: Soupy’s wee bug hole #27216
    soupidity
    Participant

    New picture. Tiny lil’ typo with the 2h Flail’s ‘Thresh’ ability text.

    View post on imgur.com

    in reply to: Soupy’s wee bug hole #27211
    soupidity
    Participant

    Thanks for making this sick game!

    Another possible bug, but could be my lack of understanding of mechanics: Iron Will potion prevented the effects of one of a brother’s injuries, but not his second. https://imgur.com/a/7ral3eT

Viewing 15 posts - 1 through 15 (of 45 total)