Forum Replies Created
11. April 2019 at 13:37 in reply to: Add talents to preview reveals #24623
I want to agree with your point overall, ForceEcho. But if you are adding a feature that lets players spend a significant sum to avoid risking an even larger sum, why make it actually not very helpful?
Pay to avoid hiring a crappy bro.
Still hire a crappy bro.
Profit?28. March 2014 at 15:46 in reply to: Questions on RP elements and character progression #555
More to this game than tactical combat regarding the character traits, you mean? Good question, but I don’t have a good answer yet. It would depend on whether we can come up with traits that influence the strategic gameplay in intuitive and meaningful ways, enough so to justify blurring the lines between tactical and strategic elements on this.
Well, that shouldn’t be hard. I mean for example fat brothers could require more food on strategic map, while keen-eyed could give scouting bonuses.
And traits don’t have to be all beneficial or all bad. For example there might be a tactical benefit to being fat – there’s a bigger chance you’ll block a missile fired by an enemy into a brother who’s standing behind you. :D Triple that if a character hiding behind you is himself tiny. ;)
We’d like to. The game is engineered in a way that modding support could be added without any substantial changes necessary. It’s still work, though, writing a documentation, extending the scripting API beyond our own immediate needs, making sure our tools can be used by anyone, etc. Our priority therefore is to our core game first, but we’ll keep modding support in mind and might attend to it later depending on community demand and, well, budgetary feasibility.
Will you start a crowdfunding campaign at some point? Or can we just somehow preorder?
And another question: When shall we see some battle sisters? :)23. March 2014 at 16:47 in reply to: Questions on RP elements and character progression #528
Absolutely. At this time, the player can select 3 out of 6 stats to improve by a randomized amount (dice throw) on levelup.
I know it’s a bit too early for this, but please add an “average roll” option! :)
We’ll do a blog article on character progression and details on the passive skills once we have everything a bit more refined and are satified this really works the way we intend it to.
Looking forward to it!
all characters also come with 0 to 2 randomly assigned character traits from the start, which should help define these characters as being unique among their peers. Character traits are essentially also passive skills but can’t be picked on levelup and aren’t necessarily all positive.
I absolutely loved this system in Battle for Wesnoth. Really added to the gameplay.
Hopefully in Battle Brothers there will be even more uses for these traits. Will there be more to this game than tactical combat?
There will be an end goal and several milestones on the way, and we’ll present them as part of an ongoing narrative related to The Greater Evil (the exact nature of which varies from game to game). However, the story will be kept rather loose and non-linear to support the open world sandbox gamestyle and not get in the way of replayability.
Do you plan to release modding tools so that players could construct their own narratives?