YetAnotherFool's Replies

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  • in reply to: Paul´s Art Corner #24099
    YetAnotherFool
    Participant

    Hi Paul,

    regarding hex tiles being not suitable for structures that block – Have you thought about hex tiles that simulate dangerous depth? Like tiles for canyons, holes, and so on.

    I guess it definitely would add something to the game to shield bash enemies into a pit. A large structure that could help this feel would be a bridge.

    Cheers, looking forward to more (very old player that is returning with the latest great news of the DLCs!!! Keep em coming!)

    in reply to: Wildmen as enemies #18363
    YetAnotherFool
    Participant

    I agree this kind of enemy sounds awesome!

    in reply to: More enemies #18362
    YetAnotherFool
    Participant

    I think he’s trying to argue that orcs, golblins, werewolves and undead are still ‘light’ mythical creatures. I don’t see a problem with your suggestions, but they I also have to say that they take away the gritty, medieval feeling if you think about it. Most of your suggested creatures are based in greek mythology for example.

    However, the definition is wide open, as the banners available in the game also suggest interesting fable creatures. I think it would be cool to have some kind of ‘Drowner’ type of enemy as Witcher and Warcraft have it. Slimy, fishy folks hiding out in the swamps, praying on poor travellers.

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