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CwellParticipant
i’ll jump in and quote myself from a previous bug report (unrelated to the OP), because i do also think the combat log should be looked at to actually do something for the player :p
As it is now, it is somewhat useless and clutter the UI, but the collapsed state makes it discrete enough.[…unrelated…]
Also, on that note of “Combat Log”, i would *love* a better logging format. As examples :
<Attacker> [AtkType:swings|shoots] at <Target> and [AtkResult:misses!|hits <BodyPart> for <ArmorDamage> and <HealthDamage>!] or <Attacker> uses <attack skill> on <Target> and [AtkResult:misses!|hits <BodyPart> for <ArmorDamage> and <HealthDamage>!]
(the 2 handed axe needs a specific case to reflect the “double hit” Head+Torso)
– If Target dies, extra line “<Target> was killed by <Attacker>!”
– If Target is wounded, extra line “<Target> suffers <Wound> from <Attacker>’s attack!”
– <Target>’s [Head|Torso]’s armor is shredded by <Attacker>’s attack!
Etc.Cheers :)
(disregard the part on 2H Axe/adjust to how it works)
CwellParticipantI may have misread the 2 Handed Axe too, it was just in case.
The important thing here is about the combat log lines format, which right now is really really not cool/useful :p
(and the “reset to top” bug from UI update patch with each new log line)CwellParticipantyea, Combat log should always show the last lines added, being collapsed (2 lines visible) or not.
It stopped working “correctly” with the new UI patch sometime ago.Also, on that note of “Combat Log”, i would *love* a better logging format. As examples :
<Attacker> [AtkType:swings|shoots] at <Target> and [AtkResult:misses!|hits <BodyPart> for <ArmorDamage> and <HealthDamage>!] or <Attacker> uses <attack skill> on <Target> and [AtkResult:misses!|hits <BodyPart> for <ArmorDamage> and <HealthDamage>!]
(the 2 handed axe needs a specific case to reflect the “double hit” Head+Torso)
– If Target dies, extra line “<Target> was killed by <Attacker>!”
– If Target is wounded, extra line “<Target> suffers <Wound> from <Attacker>’s attack!”
– <Target>’s [Head|Torso]’s armor is shredded by <Attacker>’s attack!
Etc.Cheers :)
CwellParticipantI think Pathfinder is aimed at lowering both AP and Fatigue from terrain effects (up/down hills, forest / swamps, etc.), not to counter impairments from other sources (traits, wounds, etc.).
So yes, it would be applied before the Injury’s effect ;)CwellParticipantName : “Dead Men Hunting”
Banner : skeletal soldier(s) equipped with a sword&board or any weapon reallyThe fluff behind it would be a mercenary company using charcoal and white chalk to masquerade as skeletal warriors / intimidate fools (on the face + bony-like claws on hands/gloves).
Cheers!
CwellParticipantNot the 1st time i see this type of “Invincible Ninja Swordmaster”.
I have to admit, this should not be allowed to happen. Hope the upcoming Perk Tree revision will address that (make that type of “tank” similar in defences as the sword&board type)
Seeing heavily armoured Mercs, carrying 4 weapons and a Shield, being ballerina dancers is just … not fitting. ;) -
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