Pasis's Replies

Forum Replies Created

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • in reply to: B@E some fb from RusBear #23772
    Avatar photoPasis
    Participant

    I like Idea of ThorHC about mecanics based on Footwork/rotation perk, but if we wont to do perk dependence we could do nimble as active skill with high fatigue cost(25?+ some ap) that give extra move points, and being available if armor penalty less than 10-15?(don’t really know) fatigue. So archers can not use it a lot,and footwork+nimble will be very expensive combo

    in reply to: B@E some fb from RusBear #23763
    Avatar photoPasis
    Participant

    I Agree with you, new mecanics very hard for armor builds(more havy weapon with hight dmg on armor+ penetrate dmg from some beast) and it force to take nimble for easyer play expirience. But some people like this game for balanced hard play process.

    in reply to: B@E some fb from RusBear #23753
    Avatar photoPasis
    Participant

    Hello! How about rework nimble to give movement point for brother instead hp reduction. It will be more strategic,give players new expirience, and more realistic: less weight you care the more speed you have. For hp tanking we already have indomitable

    in reply to: Suggestions Forum #23269
    Avatar photoPasis
    Participant

    I don’t think so. Spear is extrimly good choce in early game,then enemy have bad armor. In mid game-it is a tactical option,becouse opponents prefer avoid side there spear wall exist,so you can control their movement. In late game I take spears for some tank builds(low dmg better 0 dmg) if they have 55- meely skill. Sometimes I have spearman with high accurasy (to save instruments on repair armor)in battles with zombies,or against orcs to protect my flang. About arbalest. It is weapon for 50-60 range skill brothers. In most cases they do 1 shot and swap weapon. Bows and arbalet have different roles.

    in reply to: Suggestions Forum #22216
    Avatar photoPasis
    Participant

    Hello, soory for my bad English.
    I suggest, that would be nice, if we can have garrison in towns. Becouse at first we can keep there some veterans,that not so perspective,then talanted men, and at second (and that more important) would help us to defend weak settlements in game crisis. Another thing, it will be funny have more then 20 relible men in this dangerous world=). I think that it will be honest if they will recive not 100% of payments, and we can control them then somebody will attack town, there garrison is.

    in reply to: Caravan bug #22215
    Avatar photoPasis
    Participant

    How can I attacment saves and log,if they more than 800kb?

Viewing 6 posts - 1 through 6 (of 6 total)