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  • in reply to: Retreat Mechanic Needs Work #22833
    Avatar photoTrappist
    Participant

    Wow just seen Raps reply. This is a huge step forwards in QoL. No more Alt-F4 retreats!

    Just need to avoid cheesing it as Namespace points out. But with random deployment roulette and no scouting mechanic I reckon this is a great compromise

    in reply to: New DLC; fixes of current content wishlist #22602
    Avatar photoTrappist
    Participant

    Kem – Just a few thoughts on your feedback.

    Warbrands are already better than Great Swords in certain situations: The main one is goblins as you can move two places to get up close and still attack. So while i agree the damage is not competitive their utility is massive. They are also good for Geists but getting close to and hitting Skirmishers before they can shank you is the main plus point. And Gobos are overall the toughest enemy type (by a long distance) in my opinion.

    Heavy Crossbows – I dont want to see these buffed. There is nothing scarier than a Master Archer stood on a hill with a Heavy Crossbow. He will already wreck your day, please he doesn’t need any additional help its already way unbalanced!!

    in reply to: New recruit preview tooltip #22601
    Avatar photoTrappist
    Participant

    I have to disagree, the risk of bad & imperfect recruits is part of the game.

    I would like to see Traits classified as Hidden, Visible or Trial

    Hidden are always a surprise (e.g. Dastard, Bleeder, Blood Thirsty, survivor)

    Visible are obvious to the naked eye, so should be shown on the recruit screen (e.g. Tiny, Fat, Strong)

    Trial stats would be revealed if you pay some gold (say 5 or 10% of hire cost) to put that recruit through his paces (e.g. Iron Lungs, Sure Footed, Dexterous, Asthmatic, Clumsy).

    Under this mechanic most traits would still be hidden. But it would really help the Ironman player in a sensible way.

    in reply to: Suggestions Forum #22595
    Avatar photoTrappist
    Participant

    Guys, with the new DLC and associated balancing round, please can I ask if you guys are open to fielding new suggestions around content and balance?

    If yes, i would start by asking you to take a fresh look at the massive stacks that occur late game. I understand player power being strong after 150+ days but constantly facing stacks of 20 or 30+ enemies is kind of dispiriting and becomes a grind, especially when they provide cover for uber units like Master Archers. ….And almost any big group of goblins is a nightmare with their mix of units and puncturing skirmishers… Add in Shamans and Overlords and it becomes almost an exercise in futility.

    I talk purely from viewpoint of an Ironman player here, but that is how the game is supposed to be played i guess!

    As for other ideas and feedback, I hold onto them until I know if you are interested to hear.

    Fantastic decision to develop the game again, very best luck with this. I ‘m really excited about it and I hope it turns BB into the commercial success it surely deserves to be.

    in reply to: 10 11th hr suggestions #18234
    Avatar photoTrappist
    Participant

    Boom! Request number 5 got adopted! :) ofcourse lots of people asking for this.

    What about the other nine huh Overhype?

Viewing 5 posts - 16 through 20 (of 20 total)