Like you say, a lot of what seems random is because you have to get used to the mechanics.It’s not that the game is random, but that it requires a different kind of playstyle compared to most other games. That is what it makes it special, though, so rather than make the beginning easier it would be better to have the start menu point starting players more clearly towards the scenarios. Those are actually closer to tutorials, rather than side-missions, as they help you get used to the combat under controlled circumstances. I noticed that this really helped me get into the game easier, as it made it obvious what I was doing wrong and how to improve on it. That’s harder to do when you keep getting thrown into different situations, while you don’t understand the basic mechanics yet. If you’re still having trouble, I’d recommend giving them a spin and seeing how you like them.
It might be helpful to know though that a deployment phase is planned, so that you can rearrange the position of your mercenaries at the start of combat, unless you get ambushed of course.
GOD! It is you *choir music*.
Yea, a lot of it is just a huge learning curve. I’m not against that. I’ve been a fan of fire emblem and xcom for a while, and i got hooked on monster hunter just because of the learning curve and emphasis on player skill. The LAST thing I want is for them to make it easier. Just a few more tutorial missions as you’ve mentioned. I took advice from wolves’s post and am doing a lot better already just using the boar spears on my front line. Now i’m just worried that there’s not a whole lot of reason to use anything other than boar spear for non undead enemies. Fantastic game all around though. Can’t wait for more content