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  • in reply to: Paul´s Art Corner #17657
    Avatar photoAvanne
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    “…Like two handed flails…”

    So I just noticed that the orc chain weapon is a two handed flail (and is hilarious) so that at least exists.

    Also, Psen, got to give it to you. I discovered this thread the other day and it was good enough to look at all of the 68 pages. Your art is awesome, keep it up!

    in reply to: Suggestions Forum #17447
    Avatar photoAvanne
    Participant

    The cultist background makes me think cultists could be a neat mini-faction with unique quests. For example a “Cleanse the cult quest” with some variables. Most often I imagine it as a regular slay quest but occasionally you’d find them and then every single one of them stabs themselves first turn and summons something big and nasty to deal with.

    in reply to: Injuries Need to be Toned Down #17445
    Avatar photoAvanne
    Participant

    I really like the injury system but I do agree healing is a bit steep early game.

    I don’t know if I’ve ever seen an enemy with a permanent injury at the onset of the battle, not that I’ve been really looking for it since the update. It seems to me a way to balance the injury system is to make sure that the enemy is similarly afflicted with a rng chance to spawn with temporary or permanent injuries. I imagine that bandits and the like would be more likely to be found hurt in some way due to lack of treatment in the wilds while knights and the like would have been protected or healed for the most part due to the armor and currency backing them.

    in reply to: Different Company Embark Setups #17444
    Avatar photoAvanne
    Participant

    I love the idea and your mock-ups. It definitely would add replay value and give a little more flavor to the sandbox

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