Cwell's Replies

Forum Replies Created

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • in reply to: Detailed info about rolls, checks, etc. #17552
    Avatar photoCwell
    Participant

    i’ll jump in and quote myself from a previous bug report (unrelated to the OP), because i do also think the combat log should be looked at to actually do something for the player :p
    As it is now, it is somewhat useless and clutter the UI, but the collapsed state makes it discrete enough.

    […unrelated…]

    Also, on that note of “Combat Log”, i would *love* a better logging format. As examples :

    <Attacker> [AtkType:swings|shoots] at <Target> and [AtkResult:misses!|hits <BodyPart> for <ArmorDamage> and <HealthDamage>!]
    or
    <Attacker> uses <attack skill> on <Target> and [AtkResult:misses!|hits <BodyPart> for <ArmorDamage> and <HealthDamage>!]

    (the 2 handed axe needs a specific case to reflect the “double hit” Head+Torso)
    – If Target dies, extra line “<Target> was killed by <Attacker>!”
    – If Target is wounded, extra line “<Target> suffers <Wound> from <Attacker>’s attack!”
    – <Target>’s [Head|Torso]’s armor is shredded by <Attacker>’s attack!
    Etc.

    Cheers :)

    (disregard the part on 2H Axe/adjust to how it works)

    in reply to: Combat Log #17229
    Avatar photoCwell
    Participant

    I may have misread the 2 Handed Axe too, it was just in case.

    The important thing here is about the combat log lines format, which right now is really really not cool/useful :p
    (and the “reset to top” bug from UI update patch with each new log line)

    in reply to: Combat Log #17204
    Avatar photoCwell
    Participant

    yea, Combat log should always show the last lines added, being collapsed (2 lines visible) or not.
    It stopped working “correctly” with the new UI patch sometime ago.

    Also, on that note of “Combat Log”, i would *love* a better logging format. As examples :

    <Attacker> [AtkType:swings|shoots] at <Target> and [AtkResult:misses!|hits <BodyPart> for <ArmorDamage> and <HealthDamage>!]
    or
    <Attacker> uses <attack skill> on <Target> and [AtkResult:misses!|hits <BodyPart> for <ArmorDamage> and <HealthDamage>!]

    (the 2 handed axe needs a specific case to reflect the “double hit” Head+Torso)
    – If Target dies, extra line “<Target> was killed by <Attacker>!”
    – If Target is wounded, extra line “<Target> suffers <Wound> from <Attacker>’s attack!”
    – <Target>’s [Head|Torso]’s armor is shredded by <Attacker>’s attack!
    Etc.

    Cheers :)

    in reply to: Maimed Foot permanent Injury and Pathfinder Perk #17117
    Avatar photoCwell
    Participant

    I think Pathfinder is aimed at lowering both AP and Fatigue from terrain effects (up/down hills, forest / swamps, etc.), not to counter impairments from other sources (traits, wounds, etc.).
    So yes, it would be applied before the Injury’s effect ;)

    in reply to: Paul´s Art Corner #16538
    Avatar photoCwell
    Participant

    Name : “Dead Men Hunting”
    Banner : skeletal soldier(s) equipped with a sword&board or any weapon really

    The fluff behind it would be a mercenary company using charcoal and white chalk to masquerade as skeletal warriors / intimidate fools (on the face + bony-like claws on hands/gloves).

    Cheers!

    in reply to: Ernst's Exhibition of Sword-Slaughter #15980
    Avatar photoCwell
    Participant

    Not the 1st time i see this type of “Invincible Ninja Swordmaster”.
    I have to admit, this should not be allowed to happen. Hope the upcoming Perk Tree revision will address that (make that type of “tank” similar in defences as the sword&board type)
    Seeing heavily armoured Mercs, carrying 4 weapons and a Shield, being ballerina dancers is just … not fitting. ;)

Viewing 6 posts - 1 through 6 (of 6 total)