Forum Replies Created
27. July 2016 at 18:09 in reply to: Traits that govern the growth of a brothers #16333
thats a very good idea, but IMO 10% is too OP XD
i think start at 1-3% is a good one and increasing for every aditional kills/mission25. July 2016 at 21:33 in reply to: New Continent #16283
content are surely keeps rolling in from the dev :p
its a mere suggestion tho, i hope they might consider this25. July 2016 at 17:50 in reply to: New Continent #16281
yeah it would be great, as i recall it will be soon implemented the noble house warfare things, but i do really hope they add more noble house available in single game and expand the map.25. July 2016 at 07:55 in reply to: My Thoughts (long) #16271
the circled one have long reach 2H in bag :)
usually my line up placed like this25. July 2016 at 07:49 in reply to: My Thoughts (long) #16270
8- Do most players use two-handed weapons (not reach, but greatswords and such)? Those characters just seem too vulnerable. I may have them with a character with a reach weapon, to quick-hands swap to if an enemy gets in base contact, but otherwise I almost never use them. Maybe some slight tweaks to make single-handed weapons a little less effective, and two-handed ones a bit more powerful?
well IMO, i think 2H weapon is great especially using greatsword and placed in the rear where he can hit up to 3 guys with his AoE without injuring other brothers, i especially like long reach 2H weapon like long axe and billhook, very usefull against orcs. especially used by crosbowman (usually sellsword background).
2H weapons are also great combined with high stamina (for heavier armor) brother like wildling and hedge knight.
but mostly i think 2H is situational, usually i switch to 2h when they already in reach24. July 2016 at 18:27 in reply to: Customiseable Armor and shield paint & more armor variant #16266
I quickly made a picture for you.
thank you very much, appreciated it :)22. July 2016 at 12:36 in reply to: Game tinkering #16225
+122. July 2016 at 12:11 in reply to: Customiseable Armor and shield paint & more armor variant #16223
whoah, thats one cool helmet. do you have any links that list down all the decorated helmet available?20. July 2016 at 16:59 in reply to: Mission Site Not reachable #16193
thank you good sir :)18. July 2016 at 09:21 in reply to: Lack of endgame challange #16165
wow those are really good idea’s, are those already implemented on the game quest? i hope it is, cant wait for the next update though
i mean impossible to beat by your own party, so you need other allied party to help fighting it (sorry for not giving enough clarification), i think it will be awesome if there’ll be possible18. July 2016 at 09:18 in reply to: Lack of endgame challange #16164
oh i see so you can make war with the noble houses?
is there any other way to achieve that without breaking contract like for example the other noble house are hiring your party to aid them battle other faction?
thanks for the suggestion i will try that lol
as for now im hunting for unique named item in the big cities or village that have good relation, its pretty fun though18. July 2016 at 09:13 in reply to: Mission Site Not reachable #16163
yeah i tried clicking on the water and on the land (where the mission site are). and the character stop on the halfway crossing.
its true that the brother can cross water but for not too far. if its going way too far from the land the party will stop like its blocked pathway
sorry for bad english