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  • in reply to: World Map Update( 29/02/2016).Discussion #12955
    Avatar photohar101
    Participant

    Not knowing my new map all too well, I am presented with a mission to bring a package somewhere… The conversation box covers most of the screen, and I cannot zoom out to try and see how far I must go to reach the city in question. I think we should be able to zoom out, or have some ability to see where to go, before starting negotiations (as I’ve said before in some other thread, you can’t say no to a contract after you’ve negotiated, only ‘think about it for some time’).

    in reply to: Allow some chance of recovering destroyed armor #12894
    Avatar photohar101
    Participant

    Really off topic but:

    …weidergangers? Zombies with strange German name, they are easy…

    Wiederganger literally means someone who “walks again”. So yeah, it’s a cool and less generic way of saying “zombie”. I quite like it.

    in reply to: World Map Update( 29/02/2016).Discussion #12888
    Avatar photohar101
    Participant

    I can understand that people want all infos on the mercs, but if you can see all characteristics in advance we would have to balance all traits to make sure every man is evenly strong. Because otherwise the “bad” guys would never get hired and we could remove them from the game right away.
    I dont enjoy that kind of min-maxing and I personally dont think the impact of the traits is so strong that someone becomes completely useless.

    I agree, I think it adds a lot of flavor that you might hire a pessimist or a coward. I mean, it’s not as if they would state in the “job interview” that “oh yeah, you should know i am actually a chicken”. Adding info would be bad. If people want to, they can always just save -> hire -> load.

    in reply to: World Map Update( 29/02/2016).Discussion #12876
    Avatar photohar101
    Participant

    However one really big issue I have with the current build is how miserly the skill rewards tend to be during the level up. On its own it might not have been such a big deal, but certain other changes tend to aggreviate the problem.
    First there is the price of armor and weapons. It often takes several succesful contracts to buy one piece of good armor.

    I don’t know about the skill rewards… But I’d say the prices of armor and such are not too expensive. My guys are level 6-7, and I am sitting on 25k gold. Not buying the better armor and stuff because I normally don’t want to run around with less than 70 fatigue… The rate at which you make money is fine, it may even be that it is too fast. You shouldn’t be able to gear all your guys to the fullest in a matter of days. That would make the game fun for 5 hours and then no more.

    in reply to: New update: Relations degrading too fast #12754
    Avatar photohar101
    Participant

    I don’t think that would be too high… But then again I don’t know how much you actually get for a contract (my guess is that it varies)…

    But as I said, i spent maybe 30 or so days on trying to get the reputation up, and it’s already back to neutral, and some of the settlements / cities are not even visible in my factions tab… So I would think that the degradation is faster than 1 point every 2 days… Or maybe it’s a bug for me. Who knows.

    in reply to: New update: Relations degrading too fast #12748
    Avatar photohar101
    Participant

    Thank you for the quick reply PsenBattle.

    However, I am at day 40~ now, and the city that was friendly with me is now no longer even visible in the factions menu, and on the tooltip on the map, it states that it is neutral. If the rate at wich it degrades is 1 point per day or 1 point ever other day, this doesn’t explain how it would fall down from friendly (you stated that open is 60, so maybe friendly is 100 or 120) to nothing in a matter of 30~ or so days.

Viewing 6 posts - 16 through 21 (of 21 total)