juanval's Replies

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  • in reply to: Paul´s Art Corner #1191
    Avatar photojuanval
    Participant

    Nice art and nice to see new locations. Keep up this great work ;D

    in reply to: Paul´s Art Corner #1007
    Avatar photojuanval
    Participant

    Jaja. Good zoom picture. :D

    I knew it. The forest is full of evil creatures.

    Please Paul, make more (millions of billions) different faces for the battlebrothers. I like the art of this game. It’s very attractive.

    in reply to: Paul´s Art Corner #1004
    Avatar photojuanval
    Participant

    Damn skeleton archers!!! They will pay for this!!

    in reply to: Party management #966
    Avatar photojuanval
    Participant

    yeah, in order to move around the world map, a HQ is useless. It’s better to have a band with a mobile base, something like “expeditions: Conquistador”. in which you had a group of 10 combatants that moved around the overland map, and camped in different places, and, in combat, you chose 6 of them to engage enemy party.

    in reply to: Enemies doesn't attack as a group #952
    Avatar photojuanval
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    If I understand you right, you’d like enemies to rush towards the player from all across the map once a fight breaks, though, on the basis that they should hear the sound of battle no matter how far away they are?

    In a terrain size where combat happens, anybody can hear the sound of battle. Sorry for my bad english. Perhaps instead of rush into battle I would mean approach to battle.

    I think if enemies see allies going to battle, they can do 2 things, go to battle or flee, not remaining quiet gathering flowers ;D until my party, after dealing with the others, find the isolated enemy.
    I ended “Line Battle” scenario right now for the first time, and I think this is the correct way for enemies to approach to battle. All enemies are close to my party, so none is wandering the map scattered. Is nice to see the inteligent AI, with skeleton archers firing arrows from the distance, the damn necromancer raising deads from the distance too, and all the melee enemies fighting. Nice work. With the correct AI, this game will be great.

    in reply to: Enemies doesn't attack as a group #950
    Avatar photojuanval
    Participant

    Anyway, a scattered enemy should hear the sound of battle and rush into it to help their companions. It’s not realistic to see an isolated bandit rushing into battle once he is discovered (in a map corner), against my 6-8 men when all their companions are killed.
    In XCOM (and the lovely xenonauts), an isolated allien is dangerous because it can kill a soldier with a shot. In Battlebrothers, an isolated zombie is an easy target for our archers and doesn’t represent any danger.
    It would be nice to see battles where all enemies go straight to to the fight.

    It’s great to read your clear and big explanations. Not only a few words. ;D

    in reply to: Iron man mode #947
    Avatar photojuanval
    Participant

    Thanks for your fast answer ;D

    This game is going to have a big success. I’m sure of that.

Viewing 7 posts - 46 through 52 (of 52 total)