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  • in reply to: It’s a good game, except… #11748
    Avatar photoLionOfwinter
    Participant

    I have not looked into if you can change the order yet but just from glancing at my menu a lot its seems that they appear on the map, top to bottom in the order they are in, in your stash menu. The only change being a system that moves two tile weapons (pikes, etc) and long range weapons to the back row.

    So in theory if you can change the order of them in the stash menu that would be a way to edit the line in the battle.

    I agree though for any non ambush battle, you should be getting to set your line.

    in reply to: [Suggestions] List #11744
    Avatar photoLionOfwinter
    Participant

    Hey everyone,

    First, I really like the mercenary concept. Rival groups would be a great way to breath even more life into the world and I would love a system where you could compete, assist, or hinder rival groups. For example you run into a Band from another town that paid them to eliminate the goblin stronghold. You either ignore them and try to just complete it first, you agree to work together and split the total reward, or you decide to attack both the Band and the goblins in order to try and collect on both of the bounties that were put out.

    Robbery may be interesting but I am not sure I would be too happy if I, as a seasoned, grizzled, battle hardened warrior with 12 similar warriors got a random prompt that a street urchin had blackjacked me and taken my gold. It might be immersion breaking, I would however enjoy little one off “role play lite” events were an event pops up with a few options on how to handle it and it plays out based on your choice and a bit of RNG.

    Betrayal should be a thing however I am not sure I like the idea of them betraying mid fight. I could definitely see a system where they break and flee and disappear from your band IE they just never stop running regardless of if you win or lose but a mid fight side switch seems a little out there.

    Base of operations, yes completely agree. This would be a great addition in my opinion. Anything that lets us feel a sense of progress and making a mark on the world is good.

    Unique characters you have to look for is the first one I completely disagree with. I think the instant you have unique characters you completely change the nature of the game from “sandbox merc game” to “adventure game where you collect your super team to conquer the world”. I think it would be cool to have some extremely rare to spawn brothers to hire that could have higher stats (and upkeep) but unique characters that have a quest to get them would change the nature of the game in my opinion.

    Unique items I think would be a great lore building tool. They could have mildly unique looks and those could involve quests to get. It would be fun to travel the world looking for the lost armor of some forgotten king or something.

    For your 7 & 8 I think the best bet would be to simply roll those together under the fame and notoriety idea. That would determine how patrols and caravans react to you and eventually you become so famous that even, evenly matched goblin hoards attempt to avoid you.

    Mounts would make combat very different and maybe not in a bad way. I am fine with how it is now but I think horses could work if they are balanced properly. They should grant certain abilities, like a charge or something and maybe a trample.

    the coat of arms function is a good idea but I don’t see why it wouldn’t be something you could do anywhere as long as you had paint.

    11 is a HUGE idea which sounds awesome but maybe extremely difficult to program and control. I could also see it being abused to just force AI factions into wars they cant win so the player could profit immensely

    I don’t really have any ideas on top of yours at the moment just wanted to comment and through my support behind most of them.

    in reply to: About Magiciance #11745
    Avatar photoLionOfwinter
    Participant

    Although there is certainly magic in this game what with the werewolves and undead I get the feeling that it is still an extremely rare occurrence. The sort of thing one of your brothers mentions in a hushed voice by the campfire after a day of walking. He was in a far away city at the local inn, and even then he wasn’t sure if it wasn’t a trick of the light but he swears he saw a man make fire in his hand and grow 10 feet tall. Then all his brothers scoff at him and laugh and go back to drinking.

    To put it another way, the lore they are building leads me to believe what magic there is, is in the hands of Gandalf-like figures who are so great and powerful their concerns are with the Kingdoms and the world at large. A band of 12 warriors would be but a pawn of a pawn of pawn of theirs.

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