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  • in reply to: Suggestions Forum #26753
    Avatar photoNobal
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    I didnt suggest something for whole year so this is it. Its another time to suggest something.

    1. Spider Boss – 6 leg tokens around 1 body token. (like Lindwurm head and tail). Every leg will have piercing attack. Body will have aoe web and single target cocoon. If cocoon isnt destroyed in 3 turns, it will kill targeted brother and spawn 5 spiderlings. Reward would be getting legendary bow which will have ability to shoot 3 times in battle.

    2. Torch – 1-5 dmg on hit with 5 durability. It would be used as weakening ability against Schrats.

    3. Beast Slayer buff. They could get trait specialization on some types of beasts.
    a.) Hexe – Immune to hex spell.
    b.) Alpa – Killing darkness will kill caster of said entity.
    c.) Schrat – Increasing damage by 30%
    d.) Lindwurm – 50% acid dmg reduction
    e.) Wolf – 20% melee defense bonus
    f.) Nazcherer – lvl 1 damage increased by 20%, lvl 2 melee defense increase by 20%, lvl 3 if eaten then deal 50 damage from inside :)
    g.) Spider – immune to web
    h.) Necrosavant – ignores nine lives
    i.) Kraken – if grabbed by tentacle then every turn deal passive 70 damage (well killing tentacle in 3 turns)
    j.) Orcs – when jumped by orc young then just move one tile back, if any tile is blocked then stun will be applied (if chances had it would be stun)

    4. Tabards, let us please buy or make tabards in colors. I want to color my black templars in black and white. (some color schemes such noble houses have).
    5. Werewolf beast – werewolf would have bleeding effect attack, cleave attack and decapitate attack. Will heal every turn by 20% of his actual HP. Will be able to soak more blunt damage, but actual piercing damage will do extra damage to him.
    6. Slavic themed weapons, armor, mythological beasts such as drowner, rusalka etc. (You know, witcher stuff).

    in reply to: Suggestions Forum #25054
    Avatar photoNobal
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    A Background 39 sorcerer brother can remove the curse and the brother gets a mood boost. What is this? Where I can find Sorcerer brother?

    in reply to: Paul´s Art Corner #25053
    Avatar photoNobal
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    Is there any text which will describe how Davkul looks like? My fantasy is pretty broken by Warhammer 40k, so my guess since you get that flesh armor, that Davkul looks like Nurgle, Chaos God of Decay. I really want to know how he looks like, atleast some glimbse by some cultist describing what he saw when Davkul calls him.

    in reply to: Paul´s Art Corner #25000
    Avatar photoNobal
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    Hi Paul, can you show us or paint us how Davkul actually looks like? Thanks for respond.

    in reply to: Suggestions Forum #24988
    Avatar photoNobal
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    I am playing Paesant Militia and I like those new figurines on the map, but why Paesant Militia looks like bandits after some renown? Shouldn´t their figurine on map look like Militia? I don´t know if every origin have this thing, but I would suggest to change that :D

    in reply to: Suggestions Forum #24949
    Avatar photoNobal
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    I got some suggestion for game (maybe as a new DLC) – New boss type: Broodmother – Big spider in Forest area with 5 eggs around company, 8 Webknechts and Spider boss Broodmother. If Broodmother kills somebody he will spawn 5 Webknechts after third turn. Broodmother can charge through units and can attack twice per turn. She can´t web anyone, but can paralyze one person for one turn. To kill her you need to get through her arachnid chitin (which will be balance question but maybe around 500 armor). Killing her, you will get 6 shields, which will have around 100 armor (Arachnid Chitin Shield) and 8 to 10 fatigue.

    New Origin – King´s coming (or something like that) – One Disown Noble, One Swordmaster, Two Squires. You will be Enemy with one Noble house (not villages just that one big city) and it will be on you if you join another Noble House and retake your kingdom or you will try kill Noble House to retake it by blood. Some events could reflect from how world sees you. If you are good guy, another Noble House will help you retake your kingdom and will have really good relations with you, but if you are bad guy, other Noble House will help you retake it, but you would pay so much and even they will become after that (pay) enemies.

    New Weapon – Torch – Increase vision in night times by 2. Durability 10 and you can try to set on fire somebody. Low chance to set on fire somebody (can act as off hand weapon). Fire will affect morale of enemy heavily.

    New Background – Cook/Chef – Decrease provision eaten by company by 25% to 50% (bad in dmg but great in defense)

    in reply to: Paul´s Art Corner #24346
    Avatar photoNobal
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    Kolovrat

    Is it possible to do Kolovrat on banner so I can make Slavic shield colouring? Well when you introduced new helmets, I fall in love with my heritage :D

    in reply to: Paul´s Art Corner #24295
    Avatar photoNobal
    Participant

    The idea of different weapons – to be different :)

    Well muskets could pierce through a guy and hit another one behind him and can shoot straight, means that he can´t overshoot to target behind the first one whos blocking line of sight.

    One round reload and one round for shooting.

    I even had idea of strings, where it would be much worse weapon, but you could shoot for 2 or 3 rounds with a chance to stun target, while you will consume no ammo, since its ammo is stone.

    in reply to: Paul´s Art Corner #24144
    Avatar photoNobal
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    Would it be possible to paint my knights with black and white? Kinda like Black Templars.

    Really like to ask about guns (muskets) to be implemented to this game? Like I gave some suggestions if you want to check that out.

    in reply to: using armor on wardog #23624
    Avatar photoNobal
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    it should definetly have a chance to be lost or to be found and being moved to your inventory. Same as mercenary, when he dies, theres a chance that you lost that armor aswell.

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