nope100500's Replies

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  • in reply to: reduce the chance been stun with the perk steel brow? #19797
    Avatar photonope100500
    Participant

    This would makes maces completely useless to player. Enemies do have perks and you have no way of checking what they have. So you will never be able to rely on stun.

    I already find maces sub-par. Orcs are not stunnable, undead ignore fatigue damage, goblins are hard to hit and die before fatigue becomes issue for them. So it’s basically anti-human weapon, which is too narrow to be worth specializing in.

    in reply to: [Beta] Ranged hit chances / damage are just insane #19790
    Avatar photonope100500
    Participant

    Since all backgrounds have been given more ranged skill, all backgrounds should also get more hit points to buff against injuries in the early game when decent armour is scarce.

    It’s not just early game problem, crossbow bolt to the head can inflict above 40 dmg right through the best helmets in top condition, if I got my math right (70 max dmg on heavy crossbow * 150% headshot * 70% armor pen – 10% armor (best helmet i’ve seen was 334, though game counts it after damage) ). Considering that my bros tend to have about 60 hp (and trying to get more means sacrificing att/def/fat for measly hp gain), that’s just one more bolt away from death. 70% armor penetration is just too high even against best armor.

    Even if I were to take Steel Brow to remove crit, that would be above 15 dmg through best helmet in top condition.

    From my experience this is actually one of the main problems. From my testing, and I deliberately tested this, if the ‘obstacle hit’ is triggered, and the obstacle happens to be one of your brothers, he is automatically hit no matter what his ranged defense.

    Is there already a bug report for this? Suspected it for a long time, but I’m not sure how to report it an provable/testable manner…

    in reply to: Beta 22.02.17 feedback #19658
    Avatar photonope100500
    Participant

    @RusBear and @Wargasm
    And that’s why I already wrote a suggestion to show hit chances not only for primary target of ranged attack, but for everyone around too (since they definitely can be hit).

    in reply to: Bug report : probably a bug. Spearwall and morale chek. #19500
    Avatar photonope100500
    Participant

    This makes spear specialization potentially more harmful to bro that has it (and allies around), than it is to approaching enemies.

    in reply to: Beta 22.02.17 feedback #19425
    Avatar photonope100500
    Participant

    More on new morale check.
    – Underdog does not help (I hoped morale check triggers on being surrounded as opposed to just having 2+ enemies around)
    – It is triggered immediately on approach attempt, even if repelled by Spearwall. Can same enemy trigger multiple checks?!. Even if not, amount of checks can get quite ridiculous for skilled and specialized Spearwall user.

    Overall not particularly happy about this change. Having a bro with reasonably good stats (including 45 resolve, which is about as high as it can get without sacrificing att/def/fat) randomly suicide by fleeing on being approached just by 3 wiedergangers is not fun. Maybe Fleeing behavior should be made more reasonable? Like try to flee, if high hp/armor and can survive several failed attempts, but shieldwall (if has shield) or at least skip turns otherwise.

Viewing 5 posts - 31 through 35 (of 35 total)