PsenBattle's Replies

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Viewing 15 posts - 346 through 360 (of 766 total)
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  • in reply to: Paul´s Art Corner #11906
    Avatar photoPsenBattle
    Keymaster

    Nice. Do you plan to make Treasury Maps (like in old SM pirates)?
    Getting some pieces of info or locations of enemy camps from defeated bands(or from informants in human settlements) would be great too.

    There wont be treasure maps per se, but you will be able to hear rumors about treasure locations when spending time in the Tavern. These rumors will work similar to the “find location” contract like it is in the game atm. So you will get some info on the direction and distance of the location but have to find it on your own.

    Also do you implement legendary items or unique armors and more types of weapons?

    More types of weapons are already in the making (Two handed Warhammer and a viking style longaxe). On top of that there will be more ranged weapons added. Depending on the available time we will continue to add more weapons throughout the whole rest of the development.
    Regarding Legendaries I cant promise too much. We are focussing 100% on the upcoming worldmap Update and after that we will sit down to plan our exact schedule and feature list for the full release.

    Cheers!

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    in reply to: Paul´s Art Corner #11898
    Avatar photoPsenBattle
    Keymaster

    Hey there,
    really like the suggestions, especially the krampus.
    In general I decided to go for more of a “military” look than a “heraldic” look for the banners. Of course Ill keep you updated on the topic.
    Over the holidays I have been busy with some new treasure to plunder, so its not just boring coins anymore.
    On top of that there will be special treausre locations hidden across the map featuring extra hard fights and according piles of loot :)
    treasure

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    in reply to: Paul´s Art Corner #11673
    Avatar photoPsenBattle
    Keymaster

    No need for a concrete example.
    I dont promise it, but I will consider the skunk :)
    Maybe some more in this direction:
    Skunk

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    in reply to: Paul´s Art Corner #11635
    Avatar photoPsenBattle
    Keymaster

    Regarding the unit size and the question of having a banner at all:
    In our LARP group we were only 10-15 guys and we had our own banner. Even with such a small unit size it was extremely helpful for friends and enemies to identify us at distance. Most important was, that in the heat of battle you could always find your comrades just by looking for the banner.
    I would say any group of 5+ men should have their own banner :)

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    in reply to: Paul´s Art Corner #11632
    Avatar photoPsenBattle
    Keymaster

    Okay, some nice suggestions here, keep them coming!

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    in reply to: Paul´s Art Corner #11629
    Avatar photoPsenBattle
    Keymaster

    (… are you sure you can’t squeeze a skunk into the merc banners? ? )

    Now is the time to influence me :) I have not yet decided how the final mercenary banners will look like. In my mind I am exploring various styles. They have to sport a clearly distinct look compared to the noble house banners, but nevertheless should look authentical and in period.

    So if you have any concrete suggestions to push me this way or another, just go :)

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    in reply to: Paul´s Art Corner #11476
    Avatar photoPsenBattle
    Keymaster

    Here is the final setup:
    coast 3

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    in reply to: Paul´s Art Corner #11475
    Avatar photoPsenBattle
    Keymaster

    Part 2
    coast 2

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    in reply to: Paul´s Art Corner #11472
    Avatar photoPsenBattle
    Keymaster

    Heres some background info on the whole coast line tile system. It was a lot of work and it took me quite a while to figure out what approach would work best. Of course its still not 100% perfect, but its okay :)

    Here goes:
    coast 1

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    in reply to: Paul´s Art Corner #11469
    Avatar photoPsenBattle
    Keymaster

    I almost hear the tchating of the men on the foreground, slightly covered by the sound of the wooden wheel! :)

    As we speak we are creating a beautiful set of ambient sounds for all villages, depending on the buildings etc.

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    in reply to: Paul´s Art Corner #8670
    Avatar photoPsenBattle
    Keymaster

    could you post some more of those buldings/people?

    How about a small mountain village?
    Mtn village

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    in reply to: Paul´s Art Corner #8668
    Avatar photoPsenBattle
    Keymaster

    Hey there,
    I was a bit lazy in posting new stuff for you guys so here we go again. I’ll show pictures of the villages and Worldmap Assets I am working on.

    Settlement main structures:
    Settlements

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    in reply to: Paul´s Art Corner #7444
    Avatar photoPsenBattle
    Keymaster

    Exactly, now you can have a look at the worldmap and already estimate what will be offered in that settlement. If you are looking for weapons and armor visit towns with surface ore veins, smelters and furnaces attached.

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    in reply to: Paul´s Art Corner #7434
    Avatar photoPsenBattle
    Keymaster

    will the scenes reflect the economy of the village? More beggars and less food for sale in poorer towns e.g.

    There wont be extra Beggars for now, but the economy is represented by the Items for sale. These items depend on the condition and existence of attached locations for the most part.

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    in reply to: Paul´s Art Corner #7425
    Avatar photoPsenBattle
    Keymaster

    True,
    reason for that is that the buildings will be very small in the final UI window and I wanted them to have visible trademark items (like the anvil).
    But maybe I have to adjust a little now that I added the Figures :)

    night smith

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Viewing 15 posts - 346 through 360 (of 766 total)