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  • in reply to: Injuries Need to be Toned Down #17453
    Avatar photoRa
    Participant

    I like injuries system a lot, both the idea and the way it is implemented.

    But can we have more different perma injuries that do not completely cripple the soldier? Losing 30% of melee attack/defense is usually the end the journey pretty much for any veteran. I also like injuries that decrease one stat and increase another, like brain damage. Also would be cool to see some veterans to learn to decrease the impact of the injury (like only 10% penalty instead of 30%).

    And can treated injury have only 50% stat penalty?

    in reply to: How to Report Bugs #16175
    Avatar photoRa
    Participant

    1. Weapons disappear when you try to switch it e.g. make a shot with a crossbow and try to switch for billhook with dragging it over or right mouse button click. And billhook disappears but quiver will be moved to the “pockets”.
    2. I’m not sure how to reproduce it but it happens somewhat regular.

    in reply to: Suggestions Forum #6423
    Avatar photoRa
    Participant

    1. Battle Formations (!)

    Let player deploy soldiers in some restricted area in any order. Current “old guys in the center, new on the edges and archers at the back” doesn’t always work (especially in the forests, current forest maps are hell and require some polish imo)

    2. Other mercenary companies roaming the world.

    3. Enemy civilian locations

    Orc villages and such. Being a mercenary and not pillaging villages doesn’t make any sense.

    4. Ambushes

    Option to set up an ambush anywhere/on the roads – give ability to choose some favourable deployment zone, maybe some bonuses. Maybe add some defensive barricades and traps?

    in reply to: 3 Factions Battle Loot #6396
    Avatar photoRa
    Participant

    Totally agree with that. Feels great to lure enemies in a 3 or even 4 way battle and kinda sad to only get some scraps in the end. Make loot cheaper if necessary for balance but let players choose from all the stuff left on the battlefield, maybe add a simple high to low price sorting option to simplify the looting process.

Viewing 4 posts - 1 through 4 (of 4 total)