Sarissofoi's Replies

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Viewing 15 posts - 16 through 30 (of 240 total)
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  • in reply to: Auto-Pause upon exiting a town #23803
    Avatar photoSarissofoi
    Participant

    Its especially important when playing ironmeme as game not pause when autosaving which lead to loss of time and that equal lost money and food.

    in reply to: Unaffected by acidic from lindwurm not working #23734
    Avatar photoSarissofoi
    Participant

    Can confirm.
    Lindywurm attachment don’t protect armor from acid.
    I have Lindywurm Helmet plus mail with lindywurm attachment and armor get sprayed and consumed by acid.

    in reply to: Unaffected by acidic from lindwurm not working #23657
    Avatar photoSarissofoi
    Participant

    Maybe it applies to head cover?

    in reply to: B&E Bugs #23477
    Avatar photoSarissofoi
    Participant

    Game crashed with battle with Alps.
    Last Alp throw a nightmare and the guy died(I think but it sounds like) when he was in contact with sleeping brother and game crashed.

    Sadly not screenshoot. Log attached.

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    in reply to: Paul´s Art Corner #23428
    Avatar photoSarissofoi
    Participant

    It looks like company can get 160+ inventory space.
    Good to see that.
    Cheers

    in reply to: Paul´s Art Corner #23419
    Avatar photoSarissofoi
    Participant

    Thanks Abel. I will check this guy. I was watching Johan.

    in reply to: Paul´s Art Corner #23417
    Avatar photoSarissofoi
    Participant

    Honestly I never thought about it. Interesting idea though. The armors would have to look more like a mix of ancient/medieval though to not throw off the overall look and setting too much.

    Well I am sure that they will look fine as long as you make them.

    Anyway I seen some streamers gameplay and I notice that inventory now is quite too small as there appear plenty of new items to collect – new potions, crafting resources, attachments and new one use items and they all are not stack-able.
    It really become a problem even in short runs.
    Can you consider increasing base inventory space or make ambition that increase inventory space repeatable(or both)?
    Cheers

    in reply to: Paul´s Art Corner #23397
    Avatar photoSarissofoi
    Participant

    By the way any chance that we get some armors that are cheap and not fatigue efficient to have some heavier cheap armors that company can afford much earlier(kind of medium armors in protection but heavy in fatigue cost)?
    Something like double gambesons or armors with silly round plate in the chest/stomach area? We have them in some sort in ancient evil/fallen heroes armors but nothing that player can buy from shops(cheap). They could be given to militia and bandits.

    Also any chance for restoration of ancient dead armors, helmets and weapons?
    There are copper and linen in game, heck there are also not vampire dust to polish it. It should be possible to restore them in taxidermist shop(or in armorer/weaponsmith) to their former glory for all that ancient swag.

    The new armors and helmets look really fine. But that is no surprise.

    in reply to: Having trouble with the difficulty of the game #23012
    Avatar photoSarissofoi
    Participant

    Some advice.
    Buying the best armor is not always the best option because then you lack funds for other things.
    Hire some cheap soldiers. Farmers, brawlers are one of the best early choices.
    Equip them well(but cheaply – cloth is enough but sometimes you can spot damaged armor on market that you can buy cheap and then repair).
    On begging and early the most cost efficient combo is cheap cloth/leather armor plus CAP(helmets are rather costly but heck even hat is better than nothing). Any form of head protection is essential as hits to the head will mostly kill or maim your soldier if he not wear any. It is even more important than having a armor because it come with bonus(+50%) dmg. Which often lead to one shooting your guys even with weak low tier weapons.
    >so any man need a cap
    >and some cheap armor
    Forget two handed weapons – with low defense skill and no armor and perks you will get hit often and they are not reliable hitters as you will miss often with low attack skill.
    So early the best combo is shield plus one handed weapon. Shield is obvious it increase defense directly and block enemy hits increasing survival of your troops. It also comes with two great skills – one that increase defense even more and second that allow you push enemy around and is great utility skill.
    >So Cap, armor and shield for your frontline troops. With it they should survive longer.
    Don’t forget that putting your troops on high ground offer advantage both in defense and in offense against enemy on lower ground. Its 10% both to defense and attack chance so early its really important. positioning is the key both for defense and offense.
    Surrounding enemy not only grant better chance to hit him(+5% chance to hit per ally – but this work for enemy too) but also can trigger morale checks and lower enemy morale or even make them panic and run.
    Early most of your troops should consist of shieldmen.
    Now offense. For your frontline troops spear, sword or flail is the best early.
    >spear is great because basic attack come with +20 chance to hit and its pretty reliable weapon even damage is not impressive, don’t worry it hit often and if you concentrate attacks enemy will die fast, it also have ability Spearwall that offer more crowd control mostly by denying enemy movement(so good to protect your flanks or denied enemy access to your weaker troops) or make enemy move get hit making him bleed and waste his Action points
    >swords are pretty decent weapons that have solid damage(better than spear) and +10 chance to hit on basic attacks
    >flails normal attack ignore enemy shields basic defense bonus which make your troops hit more often against enemy with shields(although spear is still more reliable against them) and also offer special attack that hit enemy head ONLY(which is great because early enemy often not wear any head protection – or weak one and you can often one-two hit them plus if you don’t destroy their armor you have chance to loot it)
    With these weapons you can reliable hit enemy.
    I recommend spears as they are cheap and reliable weapon with lot of utility.
    Your main damage should come from a backrow – a either xbowmen or pikeman. The polearms have 2tile range so you can use it from safety and also it allow you to concentrate your attacks. It also have solid damage and accuracy bonus but is not cheap so early even pitchfork is fine.

    So:
    >recruit farmers and brawlers
    >equip them with cheap head protection and armor and SHIELDS
    >have one or two brother with polearms or ranged(preferably xbows as they are more accurate early) to support your initial xbow bro
    take high ground when you can
    >tie enemy with your shieldmen
    >then concentrate attacks where you have advantage and defend(by raising shields) where enemy have
    >kill enemy units in place where you can advantage and then use them to crush rest

    in reply to: Retreat Mechanic Needs Work #22816
    Avatar photoSarissofoi
    Participant

    That is actually a great news.
    Is it whole team based or unit based? Aka can you tell single unit to retreat or its order for whole team? Also can panicked soldiers run from battle by their own?

    in reply to: Paul´s Art Corner #22809
    Avatar photoSarissofoi
    Participant

    Can we have both versions of the asset (old&new) ingame for better aestetic diversity?

    It would be great to have both version of armors in game. We already have some armors or helmets with the same stats and name and different looks so it shouldn’t be to hard to implement.
    To be honest having the new(and old) version of armor with different colored tunic and belt(scarf) like green/blue and red would be great for diversity.

    in reply to: Paul´s Art Corner #22800
    Avatar photoSarissofoi
    Participant

    The armor of the guy wearing the greatsword is new, right?

    It looks like Hardened Leather Armor plus Norse Nasal Helmet.
    Both are unique items.

    in reply to: Is this forum dead? #22539
    Avatar photoSarissofoi
    Participant

    This forum always was half dead but there is no life left in it now.
    Check either Steam forum or RPG Codex one.
    I bet there are still some people playing it but lack of mods its not helping.

    in reply to: Iron Lungs Basic Skill #22353
    Avatar photoSarissofoi
    Participant

    No.
    There is no possibility to create any mods other than changing graphical files(and sound).
    Game files are compiled and we do not have access to source code and compiler.
    So, NO. No mods sadly.
    No translation either. I know that Russian try to fan translate but they still lack access to most txt and its only partially done.

    in reply to: Iron Lungs Basic Skill #22350
    Avatar photoSarissofoi
    Participant

    If you ask about your soldiers you could probably add it by editing save. There is even Guide on Steam.
    Adding anything to the enemies or allies is impossible.

Viewing 15 posts - 16 through 30 (of 240 total)