Schopenhauer's Replies

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • in reply to: Essential Mods and offical new Updates #24309
    Schopenhauer
    Participant

    I would guess they have to implement the things on their own. Not many cases out there, where mods where directly implemented into the game by the developers.
    I am just hoping that there are some of the quality of life improvements (high on my personal list) in the update that comes with the DLC. The last free Update (with the Beasts DLC) featured some nice overhauls.

    in reply to: Feedback on balancing #17931
    Schopenhauer
    Participant

    @Teslarod

    Just logged in for saying I agree almost 100% with your evaluation on the different factions. I can tell that you thought about BB quite a lot and made some well-grounded arguments.

    Overhype: please read it!

    in reply to: Ending the turn #3861
    Schopenhauer
    Participant

    Agreed to both!

    in reply to: Name and Title visible in battle. #3527
    Schopenhauer
    Participant

    I agree though that it is difficult at times to distinguish your mercs. It would really help if the level and the background icon could be placed close to the name. There should be enough space for that?

    :-)

    Schopenhauer
    Participant

    Makes sense. You talked about new content. That might screw up the UI on a regular basis. But the edge scrolling?
    Starting adjustments wouldn’t count under finishing the UI, or would it :-) And shortcuts for the bags in combat?

    :-)

    Schopenhauer
    Participant

    Hmm… Sorry for double Post… Is there a edited function?
    One other thing I would love to see is customization for new games. I have something in mind like with the Continuous Game “Endlosspiel” in Anno 1404.
    So you could define your own difficulty level at the start, with your own preferences.

    Amount of starting funds (all within a reasonable range)
    Quality of Background of founding members (one extra option I would like to see: extra damage reduction for founding members 25%, 50% options, to better keep them alive and reduce the amount of save game scumming)
    Progress of enemy factions
    Extra amount of enemies per encounter
    Power of friendly AI
    Quality of Items in shops
    Chances for loot
    And more….

    I imagine some of these things might be relatively easy to implement while others could proof difficult.
    Some basic things (funds, founding members) could really improve the personal acceptance of the difficulty (I love how hard the game is, my preference though would see a decent starting background with strong enemy ai)

    Maybe after bugs and balance there is a focus on UI? :-) The game right now is really enjoyable. I could wait a bit longer for any new content in favor of UI stuff. I’m mostly bothered by the blocking UI while edge scrolling.

    Cheers!

    in reply to: Sky's bug heaven. #3104
    Schopenhauer
    Participant

    Hey! Just putting my stuff here. Maybe its already mentioned. When retreading from a battle there is a high chance the game stops working – not going on anymore. Happens to me many times with different saves and games.

    Cheers!

    Schopenhauer
    Participant

    The UI could need some overhauling – nice suggestions and Pictures
    – Contract Screen: I agree with the fact that long texts are getting tiresome really fast. There needs to be a short version
    – also a direct integration of quick slots (2/4) in the combat UI (current way takes to much time) would really improve things

Viewing 8 posts - 1 through 8 (of 8 total)