Human Warlord's Replies

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Viewing 15 posts - 1 through 15 (of 38 total)
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  • in reply to: Horned helmets #24374
    Avatar photoHuman Warlord
    Participant

    Oh i some how didnt notice the helmet on the poster, thats will solve my worries a bit.

    in reply to: Essential Mods and offical new Updates #24352
    Avatar photoHuman Warlord
    Participant

    I still hope thay will add mod support someday.

    in reply to: Horned helmets #24351
    Avatar photoHuman Warlord
    Participant

    Well i researched a bit on topic and it seems there is no real evidence of ancient vikings wearing horned helmets sadly.(sorry for my poor knowledge on history and bed influence of modern media).
    So…. i still want horned helmet! …please.

    in reply to: I drawing things! #21262
    Avatar photoHuman Warlord
    Participant

    Whoops seems two images dosent loaded(it seems i placed incorrect url).
    I reload them here.

    Wizard background.(And look what i found in game files (in background characters folder).)

    New staff (some random guys and my modded brothers comparsion).

    in reply to: I drawing things! #21258
    Avatar photoHuman Warlord
    Participant

    Heres little progress, here i am testing how my modded ( some is just reworked/retextured) in game armors and helmet will look in game. (Planning to do more armors and add weapons too.)

    As of now i cant add this in game, if i do the armor texture will be cutted by borders(i cant change armor size). Waiting fo mod support.

    And look what i found in game files (in background characters folder).

    Is this a wizard? (Remember some willage lords with fancy wizard hat and mantle).

    And here holy water (found in acessory slot folder).

    in reply to: So what actually scales difficulty? #21020
    Avatar photoHuman Warlord
    Participant

    I believe the difficulty is based on overall player kills.

    in reply to: Cultist event bug #20863
    Avatar photoHuman Warlord
    Participant

    Man cultists these days. Lol

    in reply to: Plethora of geists #20742
    Avatar photoHuman Warlord
    Participant

    Miraculously without any victims, but my party is realy high lvl. And i already have plenty of experience with geists (and alot of dead brothers) but i must admit this kind of enemies are the most deadly, they like goblins with daggers but worst. I can slaughter orks, snipe goblins, or steamroll bandits but the geists is totaly another thing, nets wont help, shieldwall is useless, arrows dont help much, the only thing can save you is 100+ resolve or better the undead necklace, if you have none of those just run.

    in reply to: Suggestions/feedback #20565
    Avatar photoHuman Warlord
    Participant

    I think perks are fine(mostly).
    12) improve reatreat to an “orderly retreat/route”.
    Man i thought about this for ages! But i highly doubt that this will be imlemented.

    in reply to: I drawing things! #20481
    Avatar photoHuman Warlord
    Participant

    Some new staff-
    Helmet got tweaked(again)
    And in creation of magnificent pimp coat (future armor).

    PS. Hey guys am i made grammatical mistake in title of my tread (I DRAWING THINGS!)? Coz english is not my native.
    Maybe this is how it mast be (I draw things!)?

    in reply to: Suggestions #20425
    Avatar photoHuman Warlord
    Participant

    Not bad.

    in reply to: I drawing things! #20359
    Avatar photoHuman Warlord
    Participant

    Helmet update-

    I think it will be final version.
    For now it is to complicated to add something in the game so i will wait for mod support.

    in reply to: I drawing things! #20292
    Avatar photoHuman Warlord
    Participant

    I’m glad you like them.

    in reply to: I drawing things! #20274
    Avatar photoHuman Warlord
    Participant

    Helmet progress- Added horns (maybe needs polishing) And added alternative (how this thing called on english?… well it was on ork warlords head).

    in reply to: Paul´s Art Corner #20271
    Avatar photoHuman Warlord
    Participant

    Hey paul can you please say how to modify size cell in entity_0 and same files? The trouble is each texture is restricted by borders (bitmaps?) and i realy want to draw my retextures but this restriction is realy limiting me. So please tell me what to do if i dont asking too much of course.
    I encountered this in many games, really tiring figuring out how game files works. Maybe the borders encoded in this files (entity_0.brush)?

Viewing 15 posts - 1 through 15 (of 38 total)