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Human WarlordParticipant
Oh i some how didnt notice the helmet on the poster, thats will solve my worries a bit.
Human WarlordParticipantI still hope thay will add mod support someday.
Human WarlordParticipantWell i researched a bit on topic and it seems there is no real evidence of ancient vikings wearing horned helmets sadly.(sorry for my poor knowledge on history and bed influence of modern media).
So…. i still want horned helmet! …please.Human WarlordParticipantWhoops seems two images dosent loaded(it seems i placed incorrect url).
I reload them here.Wizard background.(And look what i found in game files (in background characters folder).)
New staff (some random guys and my modded brothers comparsion).
Human WarlordParticipantHeres little progress, here i am testing how my modded ( some is just reworked/retextured) in game armors and helmet will look in game. (Planning to do more armors and add weapons too.)
As of now i cant add this in game, if i do the armor texture will be cutted by borders(i cant change armor size). Waiting fo mod support.
And look what i found in game files (in background characters folder).
Is this a wizard? (Remember some willage lords with fancy wizard hat and mantle).
And here holy water (found in acessory slot folder).
Human WarlordParticipantI believe the difficulty is based on overall player kills.
Human WarlordParticipantMan cultists these days. Lol
Human WarlordParticipantMiraculously without any victims, but my party is realy high lvl. And i already have plenty of experience with geists (and alot of dead brothers) but i must admit this kind of enemies are the most deadly, they like goblins with daggers but worst. I can slaughter orks, snipe goblins, or steamroll bandits but the geists is totaly another thing, nets wont help, shieldwall is useless, arrows dont help much, the only thing can save you is 100+ resolve or better the undead necklace, if you have none of those just run.
Human WarlordParticipantI think perks are fine(mostly).
12) improve reatreat to an “orderly retreat/route”.
Man i thought about this for ages! But i highly doubt that this will be imlemented.Human WarlordParticipantSome new staff-
Helmet got tweaked(again)
And in creation of magnificent pimp coat (future armor).
PS. Hey guys am i made grammatical mistake in title of my tread (I DRAWING THINGS!)? Coz english is not my native.
Maybe this is how it mast be (I draw things!)?Human WarlordParticipantNot bad.
Human WarlordParticipantHelmet update-
I think it will be final version.
For now it is to complicated to add something in the game so i will wait for mod support.Human WarlordParticipantI’m glad you like them.
Human WarlordParticipantHelmet progress- Added horns (maybe needs polishing) And added alternative (how this thing called on english?… well it was on ork warlords head).
Human WarlordParticipantHey paul can you please say how to modify size cell in entity_0 and same files? The trouble is each texture is restricted by borders (bitmaps?) and i realy want to draw my retextures but this restriction is realy limiting me. So please tell me what to do if i dont asking too much of course.
I encountered this in many games, really tiring figuring out how game files works. Maybe the borders encoded in this files (entity_0.brush)? -
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