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varhagenParticipant
I apologize in advance for my English
the New DLS is just amazing! You did a great job. Please tell us, are you planning the next DLS?
I have a suggestion about this. Moders added a bunch of monsters and new opponents to the game. But there are things they can’t do. Add dwarves and/or elves to the game. Of course, they will not be “typical” dwarves and elves from the Lord of the rings.
Make them according to the low fantasy world. Show your own vision. It will be very interesting. Just think about what story and game horizons this will open up…
From the point of view of the plot and situations, we get complex characters who seem to be not evil, but they no longer have a place in this world.
From the point of view of the game, it is possible to make a new type of challenge. For example, a combination of elves and dwarves. the dwarves were holding a wall of spears. and the elves would stand behind and shoot a hail of arrows from powerful long-range bows using the skill of adoption to mow down all living things. or something like that. maybe it will be a pair of weapons for Berserkers / blade dancers(two axes, two swords).
Thanks for your attention! how do you like the idea?)
varhagenParticipantHi Paul! I apologize in advance for my English
the New DLS is just amazing! You did a great job. Please tell us, are you planning the next DLS?
I have a suggestion about this. Moders added a bunch of monsters and new opponents to the game. But there are things they can’t do. Add dwarves and/or elves to the game. Of course, they will not be “typical” dwarves and elves from the Lord of the rings.
Make them according to the low fantasy world. Show your own vision. It will be very interesting. Just think about what story and game horizons this will open up…
From the point of view of the plot and situations, we get complex characters who seem to be not evil, but they no longer have a place in this world.
From the point of view of the game, it is possible to make a new type of challenge. For example, a combination of elves and dwarves. the dwarves were holding a wall of spears. and the elves would stand behind and shoot a hail of arrows from powerful long-range bows using the skill of adoption to mow down all living things. or something like that. maybe it will be a pair of weapons for Berserkers / blade dancers(two axes, two swords).
Thanks for your attention! how do you like the idea?)
varhagenParticipantI agree that this is an very interesting opponent. I only noted the visual component, not the gameplay.
varhagenParticipantwarriors of the north had a good idea but mediocre implementation. The barbarian faction added interesting gameplay, but it turned out to be grotesque. it didn’t really fit into the overall visual style. The visual style is very important when there is no familiar graphics and animations. I suggest to return to the maximum realism on which the game was based. P.S You are a really cool team that made one of the best tactical games. I am very glad to see the increased interest in the game in Steam, many likes and comments. I hope the game will develop further. THANKS You.
varhagenParticipantwarriors of the north had a good idea but mediocre implementation. The barbarian faction added interesting gameplay, but it turned out to be grotesque. it didn’t really fit into the overall visual style. The visual style is very important when there is no familiar graphics and animations. I suggest to return to the maximum realism on which the game was based. P.S You are a really cool team that made one of the best tactical games. I am very glad to see the increased interest in the game in Steam, many likes and comments. I hope the game will develop further. THANKS You.
varhagenParticipantwarriors of the north had a good idea but mediocre implementation. The barbarian faction added interesting gameplay, but it turned out to be grotesque. it didn’t really fit into the overall visual style. The visual style is very important when there is no familiar graphics and animations. I suggest to return to the maximum realism on which the game was based. P.S You are a really cool team that made one of the best tactical games. I am very glad to see the increased interest in the game in Steam, many likes and comments. I hope the game will develop further. THANKS You.
varhagenParticipantHi, Paul. The new DLC is unreal cool! Thank you! Are there any further plans for the development of the game?
varhagenParticipantHi Paul! I have a greeeat idea for you. Make it possible to create a squad of northerners and play for them? It is very easy for you. They just start in the city and everyone else for their enemies! Yes, there won’t be many contract events and opportunities. But! this is an incredible breath of fresh air for those 250+ hours in the game. support for real fans and buyers!
arguments:
everyone like “blood for the blood god theme”.
new northman is reeeealy cool in art- anyone want play for them.
This conception means a really new game – this is the level of Big game dlc, the scale of changes is much higher than the DLC for small indie games.
ITS EASILY MAKE. MUCH EASIER THAN the PAST DLC. no new features at all. change the model and characteristic and skill tree.
the overall goal of the campaign for example destroy all settlements well replace the lost content!
I will be great dlc. It will be high bar.varhagenParticipantHi Paul! I am writing to you because I do not know where to write. As a big fan of the game, I followed and immediately saw the post SOMETHING STIRS IN THE NORTH. (The idea is unrealistically cool, the whole Russian community is euphoric). But I have long been interested in another aspect of the game. Why don’t you let 18 brothers use it? Many players love large-scale battles. For example, I don’t have enough brains to kill 50 with the help of 12 brothers. Fans found ways to make 18 brothers, but you made it impossible afterwards. Now modifications are not compatible with the new version of the game. The issue of balance and hardcore is decided by each player individually.
It is illogical that 8 brothers just sit it is not clear where their friends are fighting and dying.The same story knows the cases of huge armies of mercenaries who were not always in minority.
Finally, the concept of your game is a sandbox. Players should get as many opportunities as possible. But you are limiting them. I pray you make it possible to use 18 brothers (this is easier in battle but much more difficult in economics, why not?). Thanks for attentionvarhagenParticipantI’m still thinking about helmets…maybe an closed . Many helments with 100-120 armory already in the game. Or helment like a photo. Heavy helment which would have filled the place in the progression before fullhelmen with “Armor to fatigue ratio is very good.”
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varhagenParticipantAn extremely nice addition would be the opportunity to do tattoos on the face of both cultists and savages in the Barber shop!
varhagenParticipantWooow! Idea with helment is fantastic!I think you may added this helment. Because: 1.he realy popular like a viking theme 2. it is more similar to the Germany of the early middle ages, which is the basis of the game.3 more suitable for filling progression than barbute or salad. there is almost the same unique helmet, but it is extremely difficult to find and use for the entire squad. in the second photo, a unique variant( very pleasing to the eye).thank you for attention!
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varhagenParticipantnot users and buyers,real fans https://vk.com/battlebrothers
varhagenParticipantwhy you havent kikstatrer?only russian comunity have more then 3k fans.
varhagenParticipantI have 9 archers with long axes and 9 shields. all level 11. how to pass the black monolith? necrosavant cut archers completely. prompt advice or rebuild please?
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