Mar
09

Dev Blog #40: Progress Update – Campaign Customization, Retreating and Desertion, Men-at-Arms, Zombie Overhaul

As always we’ve added a bouqet of new features and content over the past two weeks. This time we have a new start campaign screen with difficulty and banner selection, more in-game mechanics with the ability to order retreat from […]

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Feb
22

Dev Blog #39: Progress Update – Background and Trait Icons, Escorting Caravans, Final Let’s Play Episode

Over the last week we’ve been focusing on filling up missing content, playtesting and balancing the game. Most changes and additions are rather small by themselves but the game as a whole is making big progress as a whole. Furthermore […]

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Feb
13

Let’s Play Battle Brothers continued (Pre-Early Access Version)

Our Let’s Play adventures continue in part 2 and 3 this week. All the while we’re busy at work polishing those rough edges and hunting down all the bugs. We should have a progress update for you next week with […]

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Feb
07

Let’s Play Battle Brothers Part 1 (Pre-Early Access Version)

We are ecstatic to be able to show you the first full gameplay video of Battle Brothers! This Let’s Play was done with a development build that is still very much work in progress. Although the game isn’t ready yet […]

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Jan
31

Dev Blog #38: Progress Update – Bandits, Militia, Rivers and more

We’ve been busy this past week adding a whole bunch of smaller features and new assets to the game. Bandits are now available for you to fight in tactical combat – our first opposing faction that consists almost entirely of […]

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Jan
25

Hiring UI Developer & Game Preview (German)

Due to a recent change in our team we are now looking for a UI programmer to support us in the development of our project. If you are an experienced UI programmer, this can be a chance for you to […]

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