Jan
06

Dev Blog #37: Progress Update – Village Screen and Mercenary Contracts

We hope you all had a great holiday time and a happy new year! After the holidays it’s back to work – and we’re happy to announce that our last missing core mechanic, the mercenary contracts, has now made it […]

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Dec
19

Dev Blog #36: Strategic Worldmap Presentation Video

For the first time we present you a video of our strategic worldmap in action. In the video we explain all the core features and mechanics of our Battle Brothers worldmap and show how the different factions act and behave. […]

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Dec
06

Dev Blog #35: Worldmap Progress and Feature Lists

Finishing all core mechanics is our top priority right now and a lot of work is getting done on the underlying mechanics of the strategic worldmap. Unfortunately, this also means that we don’t have anything flashy to show you this […]

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Nov
23

Dev Blog #34: Progress Update – New Armor, Helmet Rework, Banners

As every week, we have some sweet new stuff for you. We went back to take a look at all the armor in the game and reworked all helmet appearances and armor values. What is more, we added some missing body […]

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Nov
15

Dev Blog #33: Progress Update – Character Generation, Hiring and Shopping

With the Early Access release coming up early next year we try to step up our game and make a lot of progress each week. This week we have for you a complete rework of how Battle Brothers are generated […]

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Nov
10

Dev Blog #32: Orc Line Battle Video

We’ve talked a lot about the Orc faction so far. Now it’s time to see the greenskins in action! Our new gameplay video covers a line battle against the orcs with full commentary from one of our devs. Expect a […]

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