Login
Topic: Paul´s Art Corner
Home › Forums › Battle Brothers: Game Discussion & Feedback › Paul´s Art Corner
Tagged: Universal Mod at Battle Brothers
- This topic has 1,776 replies, 176 voices, and was last updated 6 days, 22 hours ago by
niirproject.
-
AuthorPosts
-
18. January 2017 at 12:18 #18845
PsenBattle
KeymasterCool Stuff :)
can you upload a bigger version, it looks pretty cool. Are you painting with photoshop?The large artworks can consume quite a bit of time, it mostly depends on the amount of main characters.
I just finished the last big picture and will now move on to smaller event screens for the late game crisis.
After that its time for some more hats and fancy tunics :)Cheers!
Enjoy:18. January 2017 at 14:52 #18846RusBear
ParticipantPeople on this picture looks like alive.
As Stanislavsky said: “believe”.
Paul, will you draw a hat that I taking off for you every time I see your art ( honestly, this is the horned helmet… but ) ) ?
Now to the point: when I look at the “fancy tunics” and armor, then more I think that we need some armors with a cloaks.18. January 2017 at 23:05 #18850Danubian
ParticipantI want that helmet of his. It would be so appropriate for some bandits.
18. January 2017 at 23:52 #18851Rahziel
ParticipantWell, that’s a Bandit Raider’s helmet called Nasal Helmet With Rusty Mail, except here it have fluffy ponytail..
Would be cool to add this modification as a unique helm of a Bandit Leader, if it’s not already there.19. January 2017 at 14:25 #18854PsenBattle
Keymaster19. January 2017 at 15:43 #18858arteofwar
ParticipantWill the new sergeant sash only be dark blue or will there be different versions of it? Also would you ever consider adding a gyrfalcon as a special and rare variant of the falcon? I just think it would be cool to have variety and all it would do is change colors of things you already made.
19. January 2017 at 20:17 #18861gepardowaty
ParticipantAdding to my predecessor post, I’d love to see more various colours on the equipment. Eg. headbands, hoods, tunics, tabards etc.
20. January 2017 at 03:25 #18862SuperCaffeineDude
ParticipantCheers! generally I use GIMP when I get the opportunity to draw.
(I upscaled my suggestions here)
I take it you use adobe photoshop? The victory screen is looks real nice, very intricate. Look forward to seeing what you do for the Greenskin & Undead events!
20. January 2017 at 13:11 #18875Danubian
ParticipantIts already there, its a named helmet. Allthough I changed the color of the headband.
In general I like to take a little artistic license when painting these artworks, so dont expect everything to be exact copies of ingame items.
Cheers!
Oh cool havent found that one yet.
20. January 2017 at 14:15 #18876Howkin
ParticipantCheers! generally I use GIMP when I get the opportunity to draw.
(I upscaled my suggestions here)
I take it you use adobe photoshop? The victory screen is looks real nice, very intricate. Look forward to seeing what you do for the Greenskin & Undead events!
That looks good, like the hunter hat and juggler mask and the farm tools, Good job
20. January 2017 at 15:59 #18893PsenBattle
Keymaster20. January 2017 at 17:32 #18894Danubian
ParticipantLove the terrain picture (i think thats a steppe?), in fact that style is so gorgeous i wish i had a full set of terrain pics made by you to put into my Europa Universalis IV mod.
And that heavily armored orc (i think thats an orc?), looks AWESOME. Love the chainmail covering the face.
22. January 2017 at 06:11 #18915Anonymous
Inactivei wonder if we will get the ability to
Cheers! generally I use GIMP when I get the opportunity to draw.
(I upscaled my suggestions here)
I take it you use adobe photoshop? The victory screen is looks real nice, very intricate. Look forward to seeing what you do for the Greenskin & Undead events!
I wonder if we will get the ability to mod in weapons and items. They look great.
26. January 2017 at 12:19 #18966PsenBattle
Keymaster26. January 2017 at 12:27 #18968Howkin
ParticipantHey guys,
want some more event pics? Here you go!Cheers!
Sweet
-
AuthorPosts
- You must be logged in to reply to this topic.