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Topic: Paul´s Art Corner
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Tagged: Universal Mod at Battle Brothers
- This topic has 1,775 replies, 175 voices, and was last updated 11 months, 1 week ago by Zaxxsel.
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6. August 2018 at 10:18 #22616PsenBattleKeymaster6. August 2018 at 15:58 #22618HowkinParticipant
YES Paul’s back at it again. will we get some new banners too or?
6. August 2018 at 19:51 #22620UlrichParticipantNice to see the Paul and his work… Again :)
All life's problems can be solved with a bayonet charge.
6. August 2018 at 20:47 #22621Harry_KrishnaaParticipantJEEEHHHAAAAWWWW !!!!
Hello again… :)
nice to see Paul is back!!
Very Overhyped for the DLC !! :)6. August 2018 at 23:03 #22622juanvalParticipantGreat to see new art ;)
I wonder what types of weapons, gear and beasts are waiting for us….
7. August 2018 at 09:46 #22628PsenBattleKeymasterAs I mentioned before I’d like to show some more, but I won’t spoil anything.
So each friday after we reveal some new stuff I will post according art and sketches.I can give you one little thing. The header graphic for the announcement is part of a bigger artwork I am painting for the main menue. We will see if everything works out the way we planned it, but I like it a lot already :)
7. August 2018 at 18:43 #22630Love GunParticipantAs I mentioned before I’d like to show some more, but I won’t spoil anything.
How can you be so cruel? ;P
I think now I know how this guy must feel:
Nothing at all?^^
I can give you one little thing. The header graphic for the announcement is part of a bigger artwork I am painting for the main menue. We will see if everything works out the way we planned it, but I like it a lot already :)
How are the chances that it will feature a pipe smoker?^^
9. August 2018 at 13:01 #22636ForceEchoParticipantHAHA the beggar, the deserves another morsel.
Well done Paul and good luck on the project :)
"A plethora of peasents"
13. August 2018 at 18:04 #22651Harry_KrishnaaParticipantHey Paul… can we get some ingame screenshots ..while the Hexe is showen as lady ?
15. August 2018 at 10:15 #22661PsenBattleKeymaster15. August 2018 at 11:23 #22662juanvalParticipantI don’t recognize the armour of the first picture guy. Nice to see new gear too. More than one brother will fall in battle because of these young ladies jeje.
At early-medium stages of the campaign, it would be great to see bandits with a level between the easy thugs and the hard raiders. Something like Hoggart the Weasel level. Bandits with 30-80 armour, shields and normal weapons.
17. August 2018 at 15:38 #22676UlrichParticipantWow, you really know how to paint the beautiful young women :) I like these hexes a lot :)
All life's problems can be solved with a bayonet charge.
17. August 2018 at 16:04 #22678PsenBattleKeymaster17. August 2018 at 20:47 #22680Love GunParticipantHey Paul,
since each enemy unit usually does have three different visual versions, are there also two more for each of the regional variants of the Unhold?
Speaking of which, don’t you owe us two more visual versions of the Lindwurm? ;PIf there aren’t or won’t be any more visual versions of them, could the different regional variants be made more distinct?
Of course they all already have a different theme, but they all for example share the exact same eyes/eye color, upper teeth, shape of ears, nose and “double chin”.
I like the fact, that the Hill Unhold has tooth stumps instead of those carnassials the others have.As the Unhold’s portrayal isn’t really capabale to convey their actual size, which is supposed to be three times the size of men; how about making it impossible to hit their head with melee weapons and deactivating the hit-chance-bonus due to height advantages against them?
On the same note, is the Unhold actually immune against being pulled, pushed, stunned, staggered and netted? The dev blog doesn’t say anthing about that.
If not, it should be, because it is way too big.25. August 2018 at 18:33 #22738ForceEchoParticipantWondering if you were going to make any new human faces and hairstyles/beards? Thanks ! :)
"A plethora of peasents"
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