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Topic: Sky's bug heaven.
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Tagged: Bugs
- This topic has 98 replies, 6 voices, and was last updated 8 years, 8 months ago by Sky.
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17. May 2015 at 18:58 #4074RapKeymaster
Try starting the game from outside Steam, this should get you an actual error message.
If the error message contains any reference to OpenAL, navigate to the _CommonRedist\OpenAL\2.0.7.0\ sub-directory of the game and install OpenAL using oalinst.exe there – this should happen automatically as you first launch the game, but it often doesn’t due to a bug with Steam outside of our control. If this doesn’t help, download this and place it in the game’s win32 directory.
If the error message you get does not contain any reference to OpenAL, let me know what it says.
17. May 2015 at 19:20 #4076InvictusParticipantYup Open AL error. Got it fixed thx much.
BTW from a newb player that always gets wiped this is a fun game cant wait for more. :)18. May 2015 at 20:18 #4119SkyParticipant3) Pickaxe skill Typo
The skill icon is new but the description is exactly the same as the hammer. The skill name is also “Hammer”. Crush Armor skill says hammer aswell.
The copy past worked fine with pitchfork and pike, their skills had no reference to the actual weapon, but the hammer’s does.
4) Elevation vs Reach
It might not be a bug, more like a question. Here are 2 ss on which you can see a 2 tile reach weapon (pike) attack zone depending on elevation change. In both cases it can reach anything 2 tiles away with 1 higher elevation, but a difference of 2 elevations downscale makes it not able to attack. Shouldn’t it still be able to attack the zones right next to it?Attachments:
18. May 2015 at 23:26 #4132SkyParticipant7) Raid + Caravan evasion
Not sure what to think about this. Happened.Attachments:
31. May 2015 at 11:29 #4502SkyParticipant8) Quiver
The cost of quivers is always the same independent of arrows in it. As seen in ss the quiver with 3 arrows can be sold and bought back for the full price, while the actual arrows to fill it cost quite more. Since there are 10 arrows in the quiver the price could be % based as the equipment where every arrow is a 10% decrease to the cost.
9) Enemy Flee
Two fleeing enemy ghouls ended up on the same tile, the blue one moved first.
10) Helmet difference
The only difference between them is 5 armor.Attachments:
31. May 2015 at 13:04 #4515SkyParticipant11) Disappearing npc between battle
Took a caravan mission, and it happened that we had to fight 3 fights in a very short time against orcs. At the end of the first battle there was a caravan hand and 3 guards alive, but when the next battle started there were only 2 caravan guards there. They both survived the second battle but at the start of the third there was only 1 caravan guard present.
12) Caravan Frenzy
When arriving to target and completing the quest, the caravan instead of entering town and upgrading it started to run off as seen in ss. Was standing at the blue circle and followed it. Did not see any enemy but it was night. Still it probably shouldn’t have done this evasion especially when my unit was around it.
PS. There was an enemy unit, found it when we returned to settlement.Attachments:
29. February 2016 at 18:21 #12399SkyParticipant1) Same faction leader twice
At the factions menu one of the house has same character twice. Both in visual representation and in name.Attachments:
1. March 2016 at 21:44 #12653SkyParticipant2) Walking over water
Not sure if this supposed to happen.Attachments:
1. March 2016 at 22:50 #12659SkyParticipant3) 0 hp
After equiping a new guy with a broken axe his hp became 0.Attachments:
1. March 2016 at 23:27 #12665SkyParticipant1. March 2016 at 23:54 #12669SkyParticipant1. March 2016 at 23:59 #12671SkyParticipant6) Unit stacks
Towns spawn units but when they return instead of immidiately disappearing all the time they start stacking up for some reason. This is especially true at a war region where a lot of fighting is going on with bandits or other factions. From time to time they are triggered to disappear tho.Attachments:
2. March 2016 at 01:57 #12676SkyParticipant7) Typo
Typo in the delivery message of the patrol quest.
8) Game stopped responding
Saw the guards chasing a group of bandits, when ambushed them the guards were not in range so instead going alone decided to reattack when guards closer. After pressing the CANCEL button on the attack screen game stopped responding. Here is the end of the log:Location entered: Dunkelwald
02:50:57
Resource
Loading: music/village_01.ogg
02:51:00
SQ
0
02:51:01
Resource
Unloading: music/worldmap_06.ogg
02:51:12
Resource
Loading: music/worldmap_09.ogg
02:51:16
Resource
Unloading: music/village_01.ogg
02:51:18
SQ
contract removed: 36
02:51:22
SQ
contract removed: 37
02:51:25
SQ
contract added: Destroy Goblin Camp
02:51:25
SQ
contract added: Investigate Cemetery
02:51:27
SQ
Location forfeited combat – no defenders in spawnlist!Attachments:
2. March 2016 at 23:54 #12791SkyParticipant9) Missing “Militia” background tooltip from recruit window
10) Wardog slot
When equiping wardogs, after you pick them up to drag into the slot the game gives a false visual feedback by highlighting the bag slots as a valid slot for the animal.
11) No road
Patrol quest has no road between the corresponding towns.
12) Bandit battle AI
In the SS you can see the enemy battle formation while their last member is an archer who is in the red zone on the very top. These guys do not move but constantly use up their abilities as shieldwall and pikewall. They do not react to me shoting them from outside their archers reach. Only the archer moves. Killing them also triggers nothing guess as long as the archer is alive.Attachments:
3. March 2016 at 01:14 #12798SkyParticipant13) Worldmap camp texture blacked out
14) Servant background has no tooltip in recruiting menu
Ofc if the background descriptions have not been changed to give no stat changesAttachments:
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