Bottlebrother's Replies

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Viewing 12 posts - 1 through 12 (of 12 total)
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  • in reply to: Will you tell us.. about the release numbers!?s #21094
    Bottlebrother
    Participant

    Take my money, too! ALL-OF-IT!!! Great game, great developers – please continue with Battlebrothers at least a bit. In my opinion, camp followers, maybe bigger map, some other enemies and battle sisters would be nice!!! Have great Holidays!

    in reply to: Disappearing Items #13544
    Bottlebrother
    Participant

    Just wanted to write the same thing but quick Rap was faster! You must have the “nimble” perk!

    in reply to: Reqeuest regarding the new build #12125
    Bottlebrother
    Participant

    I second this – the old level up was so much more fun! Please make this happen!

    in reply to: A Bit of a Surprise #7311
    Bottlebrother
    Participant
    in reply to: Build 0.5.0.1. Discussion of the patch. #7016
    Bottlebrother
    Participant

    Hi zolw,
    I complained about the same some time ago and even made some proposals about how to link the stat rolls to the brothers´ Background however the devs said that they will rework the whole skill & perk system and that it will be completely different in the long run…Right now I am not playing anymore because I find the skill system so underwhelming but I have 100% trust in the guys that they will come up with something great and original!!!

    We have to wait for the next upgrade!
    Cheers!

    in reply to: Job/Class Spreadsheet #6266
    Bottlebrother
    Participant

    Hi there,

    I had the same concern and voiced it in my thread: “Generating battle brothers” and made some suggestions, however the devs say that due to the complete rework of the perk system with the next big upgrade, random numbers are no longer possible!
    I am therefore now anxiously awaiting their next upgrade! Let it be SOON!!!

    in reply to: Crouching #6243
    Bottlebrother
    Participant

    Wolves are/is right, especially with such fast charging Ork Units on the battlefield…
    Young Ork: “look at this humanscum crouching — maggot!!!”
    Ork Warrior: “He taking a shit – me scaring him shitless — NOT!!!”
    Ork Berserker: “AIAIAIAIAIAIAIAIIIIII!!!!”

    And given that the brothers do not have visible legs – what would the animation look like?

    in reply to: Generating battle brothers #6238
    Bottlebrother
    Participant

    I see your point and it might have been different for me too, if we did not have this “FREEDOM” first – now it seems as if the devs took something precious away! :-)

    in reply to: Generating battle brothers #6235
    Bottlebrother
    Participant

    Looking forward to that new perk system! You got me intrigued!

    Cheers to you too!

    in reply to: Generating battle brothers #6232
    Bottlebrother
    Participant

    Dear PsenBattle,

    Thank you for replying – this why I think you devs are so great because you really take your time and even if a suggestion is stupid (mine is of course NOT) – you take your time to explain your reasoning…

    I understand why you did what you did but I still think it is a bad idea. The older system made leveling so much more enjoyable, even if you rolled shit!
    Hell I admit that I, too, “cheated” once or twice if the overall results were really horrible and – why not?

    On the other side of the spectrum I had a great swordmaster who always rolled the 2 on melee attack but rolled well on defense – it goes without saying I kept him this way and renamed him “Blind-Justice” – he was not the best hitter but did really never got hit himself due to the “Nimble” perk…

    I mean – the dice rolling makes them so much more human – both, the good as much as on the bad results. The brothers are not generic but have flaws. You are just taking options away from players, decisions on how they want to play, you know…

    And it is not really “unfair” as it is a single player game – you are cheating to no one but yourself…

    I do not want to bicker but would still prefer it to not “down” this discussion as I think we might gather some good ideas here…

    But I will of course accept whatever solution will finally be in the game and will be anxiously awaiting your perk system update!

    Thanx again!

    in reply to: Generating battle brothers #6230
    Bottlebrother
    Participant

    …*skill points*… — sorry!

    in reply to: Generating battle brothers #6229
    Bottlebrother
    Participant

    Yes, your suggestion also features sill points related to class… Happy that the devs get the input and trust them that they’ll pick what seems best fitted to their needs/game… I only think that this game has SO MANY opportunities of having easy but complex character “creation”… It is all right there in the basics. They only have to pimp it up a bit ;-)

Viewing 12 posts - 1 through 12 (of 12 total)