Danubian's Replies

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Viewing 15 posts - 31 through 45 (of 231 total)
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  • in reply to: Paul´s Art Corner #19077
    Avatar photoDanubian
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    Heres an overview of the new noble/questgiver attire.
    Featuring a variety of full outfits, chains and pelts.
    Bottom right corner is a swordmasters hat which will be used by the new “Greatsword” unit of the noble houses.

    Cheers!

    Nobles

    Wonderfully colorful, do love!

    in reply to: Paul´s Art Corner #18971
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    Any new items you can share with us?

    in reply to: Paul´s Art Corner #18894
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    Love the terrain picture (i think thats a steppe?), in fact that style is so gorgeous i wish i had a full set of terrain pics made by you to put into my Europa Universalis IV mod.

    And that heavily armored orc (i think thats an orc?), looks AWESOME. Love the chainmail covering the face.

    in reply to: Paul´s Art Corner #18875
    Avatar photoDanubian
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    Its already there, its a named helmet. Allthough I changed the color of the headband.
    Helmet

    In general I like to take a little artistic license when painting these artworks, so dont expect everything to be exact copies of ingame items.

    Cheers!

    Oh cool havent found that one yet.

    in reply to: Advice on Direwolves #18874
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    There isnt much you can do about it at this point. In order to be effective against direwolves you need to have a full party armed and armored at least with the raiders grade of weapons and armors (that is medium level). Direwolves cant really do much against fully armored bros.

    You possibly ventured too deep off the road or something.

    in reply to: Paul´s Art Corner #18850
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    I want that helmet of his. It would be so appropriate for some bandits.

    in reply to: Short Guide on How to Kill Hoggart the Weasel #18683
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    I’ve amassed over 2000 hours playing this game, and yet I seem to be the only person who has NEVER encountered the Fangshire Helm. Why is this? What am I missing?

    Youre not the only one. I havent found like half of the unique items people show off in screenshots.

    in reply to: Paul´s Art Corner #18503
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    I love the gear on the guy in upper left corner of the pic.

    Avatar photoDanubian
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    Guys (last 3 replies) youre just reiterating arguments that were already made (months ago).

    You play this game in a certain way and you like a certain specific setting and challenge and atmosphere. Thats cool i get it. I dont wanna change your game for you, in fact how you play it is really none of my concern.

    Im simply asking for an option to do something differently. If you dont approve, then dont use it. There is no need to take dump all over it either way.

    in reply to: Paul´s Art Corner #18434
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    Happy new year, welcome beck, all the best, hope well get a new beta soon, my body is ready!

    in reply to: Fatigue #18412
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    The rationale behind fatigue is that its a balancing factor limiting the quality of gear fresh recruits can use.

    It is also used to prevent humans from effectively using weapons that are used by more powerful creatures such as orcs.

    in reply to: Suggestions: Horses, Captains, Professions, OH MY #18350
    Avatar photoDanubian
    Participant

    Dude this is a low fantasy game, those armors simply look too unreal imo (well the first 2 examples do, the other 2 looks like time appropriate pieces).

    in reply to: Are fights scaling to company size properly? #18322
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    I dont even bother with shooting at necromancers, just destroy everything in my path full melee. So they raise 2 skelies per turn? Meh, so what :D

    in reply to: Paul´s Art Corner #18278
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    instead of more legendary/unique items, i would like to see several grades in existing items. in my opinion, the gear progression is way too fast. let me give an example:

    1. grade: broken sword
    2. grade: rusty sword
    3. grade: used sword
    4. grade: militia/regular
    5. grade: military/regular
    6. grade: masterpiece/legendary/unique

    graphical differences could be very minor, if at all. i think, this would give a lot more depth for not that much more work in comparison to completely new items.

    Yup. The moment they open game for modding thats the first thing im going to do, add more gradual progress to weapons, and then add same thing for enemies (split bandit thugs and raiders into different levels etc).

    in reply to: Paul´s Art Corner #18274
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    In a perfect world I would love to do that (no smiley here, as they now seem to mutate to giant monsters when quoted). Nevertheless I am still confident I will manage to push more items into the game before release. Alongside the ambitions we already added a bunch of armors and accessory items.

    Thats excellent news. Aside from world map mechanics being overhauled (because lets face it, better and more functional world map, more fun over all, pretty much) items and specially more wonderful art you produce, is my single favorite thing in every patch!

Viewing 15 posts - 31 through 45 (of 231 total)