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Einar Tambarskjelve
ParticipantYea, I tried that as well before. Tried 3 more times just for kicks. Nothing.
Einar Tambarskjelve
ParticipantYou can’t decide your battle formation yet, but one thing is certain: Monsters you meet will always seek to outflank you, even if you outnumber them. Move your strongest defenders to the flanks if you have the time, with orcses you will have the initiative in the first round. The guys holding the middle can easily mop up the orc young thrown at them and then go help the flanks. Carry extra weapons and shields, the orcses will crush your shields and your weapons will wear out before battle ends. Snipe at them with xbows. Target berserkers first, unless you have better shots at lightly armoured orc young. In melee orcses are easily hit, but you need many of them before they go down.
Wiedergangers are easy to defeat, they reanimate a lot which is annoying, but easily controlled. Ghouls are easy most of the time; annoying when they feed when near death as they get fully healed.
Beware armoured skellies with polearms/two-handed swords. Xbows should be fired at them exclusively to destroy their armour as quickly as possible, goblin crossbows are extra good as they often push the target back by one hex on hit.
When facing necromancers try to keep one (per necromancer) of the weak skellies in the front of your line down – they will get ressurected to block your way to the necromancers. Preferable to having the stronger skellies at your flanks (every time at your flanks, they don’t believe in frontal assaults heh) ressurect repeatedly.
Einar Tambarskjelve
ParticipantFixed map of Britain, could be set in the period 550 – 750, with preset factions: Jutes in the southeast, Saxons in the south, Angles in the north, Scots and Picts even further north, Britons in the west. The heptarchy, basically. Easy to make campaigns, wars and skirmishes between kingdoms/factions. Fighting off evil christian missionaries and the like.Roadnet could be modeled after existing roman roads (Fosse way, Watling street etc). Weaponry and armour a bit too modern for this period, but most people won’t care.
Einar Tambarskjelve
ParticipantPlaying on “challenging”, I received a contract to guard a caravan. Halfway it turned out the cargo was someone claiming to be a kidnapped noble, begging to be rescued. This involved killing the caravan hands etc, and escorting him to his hometown. 3000 crowns reward :)
The village were I got the quest became hostile, entering it would have started a battle so I didn’t. A few (2 or 3?) game days later relations improved somewhat allowing me entry, but prices were higher and available mercenaries shittier. A Hedge knight I was saving to hire had disappeared.
Many game days later now, village is neutral. I suppose fulfilling quests from this village would improve relations further.Einar Tambarskjelve
ParticipantI liked the bit about helmets and vision.
Einar Tambarskjelve
ParticipantPlaying on “challenging”, my party consists of 12 dudes from lvl 1 to 5, average just over 3,5.(3 or 4 of them meatshields, I admit) Fair equipment (1 xbow, 1 pike, 2 billhooks and some swords/spears/bows): Armour from 90-150 points on all, mostly around 100 plus helms 110-ish.
One-skull (!) quest to kill orcs.
3 warriors and 6 young… I actually won with 1 dude barely left standing.For a reward of 1600 crowns? Best loot was dropped by my own dead guys.
Not worth it. I avoid these quests as they are pure loss. I ususally check out the 3-skulls quests, as they may be easier. On patrols (frequently 3 skulls) you can dodge some of the worse bands, or take advantage of wandering friendlies nearby.
Einar Tambarskjelve
ParticipantYea, I thought so too. But the item is still there, further down in the items screen. Just scroll down.
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