jaybanger's Replies

Forum Replies Created

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • Avatar photojaybanger
    Participant

    Perfect. I’ll have to make sure all my future posts have excellent grammar and spelling.

    in reply to: Nice demo. #1099
    Avatar photojaybanger
    Participant

    Thank you both!

    We do already show a kind-of-animated white swing effect for most of the skills – perhaps they’re not visible enough? I guess we could also wiggle the weapons a bit on the characters, Prison Architect style, if you think that’d help – although some enemies don’t carry weapons (e.g. werewolves, ghouls). I can play around a bit with that over the weekend and see how it feels.

    Regarding decals sticking around, though, I’m not sure what you mean. What decals we have (blood on ground and weapons, bones on the ground) do stick around forever.

    I was talking about the blood on the ground, I thought it disappeared but it must be my mistake! The swing effect implemented already is nice, it is just hard to see where its coming from if its a bit of a melee.

    Anyway, cracking game!

    in reply to: Paul´s Art Corner #1093
    Avatar photojaybanger
    Participant

    The art in this game is amazing, I am looking forward to see what you can do with another 12 months of development time.

    in reply to: Nice demo. #1092
    Avatar photojaybanger
    Participant

    I would have to agree, some simple animations like what prison architect has done would be nice. Just a swing of the sword or something. You should make decals stick around as well!
    Otherwise it’s a great demo, you have my kickstarter money if you do it, great concept and great fun for such an early build.

Viewing 4 posts - 1 through 4 (of 4 total)