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kemParticipant
Alps don’t care about their safety and forgo it, just to spam some more nightmares on the player, winch is stupid.
Imho, self defense should be hither in their priority. As zerker in charge/jump range and it is effectively ignored.The battle:
Tactical setup. Orcs are ignored.
Zerker is effectively ignored, wich allows it to kill 5 alps and take No damage in return.
The end
kemParticipantThat fallback algorith is a bit lacking.
If a young rallies, it will kill the bro.
If the bro rallies, it will kill the orcSo, why are they running together for 2 turns like a lovers?
kemParticipantUpdate:
Dropping a quiver of arrows (ctrl+rbm) makes item in the tile disappear.
I get why it is banned to share quivers, but that script should not delete loot!
Gone ¯\_(ツ)_/¯
kemParticipantIts complex issue.
Balancing by accuracy makes it invalid as a choice vs targets with high mdef (targets you really want to target are dangerous, and dangerous enemies tend to have better than avg mdef.)
Balancing by FAT makes it OP on high fat chars.
4 AP allows for 3 bros to control 6 tough enemies, that is OP.Current version is OK-ish, but 4AP leftover taxes you with a mandatory QH perk to do something usefull with said 4 AP. That makes it a bit underwhelming, but still useful (as that is THE ONLY way to control a stun-immune target. (Taunt has lots of restrictions).
Personally, I’d like it to be able to be used as an offhand slot weapon (a unique mainhand-dualgrip-offhand choice) to allow for a weapon+whip combo without a QH perk (duelist should apply) or control kit (mace+whip, without a QH perk) or whip+net combo.
That solves a problem with not really usefull 4 AP lefover, when used as a control tool, and doesn’t allow for massed 4 AP use, and doesn’t require a buff to its controlling potencial to offset a hier AP cost (past 5).But it takes dev time..
kemParticipant“Battle preparation” mod, iirc it is compatible with WotN.
kemParticipantArchers started to dance again.
at the end of the attached log
they are trying to engage a bro with the Fangshire (Heimrad) but end up doing weird back and forth movementAttachments:
kemParticipant1h Flails are good vs humans, ancient dead and gobbos.
100% head hit + duelist’s arpen + cripling strikes = guaranteed neuted enemy with just 1 action, as “severe concussion” effect makes enemy counter productive for its own side.
Best case is OHK. Skellies and “regular” humans do OHK quite often, provided, you stack arpen.Only donwside is a possible min roll on damage.
Flails are good vs orcs w/o head gear for the same reason.On other hand Flails are terrible vs armored orcs, use hammers for that.
kemParticipantWhat is the theoretical max speed for the battle, that one can push safely up to?
Random thoughts:
IIRC I had some issues with battle sequences when running the game at speeds >= x4 with a cheat engine.Speeding stuff up is a great QoL feature, so game does not become even more of a time hog that it already is.
Hope one day stuff like “faster” will come in stock package or at least it will be a bit more stable.
Currently it does crash time to time, but general benefit of speeding stuff up is still there.kemParticipantBugged rotation
13:41:07 SQ Turn started for Brigand Poacher
13:41:07 SQ *
13:41:07 SQ * Brigand Poacher: Starting turn.
13:41:07 SQ * Brigand Poacher: In fact, I would prefer to remain where I am (new)
13:41:07 SQ
-> Behaviors to pick from:
Defend.Rotation (313.232)(*), Attack.Bow (127.072)(*), Idle (1), Engage.Melee (0), Attack.Puncture (0), BreakFree (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Recover (0), Engage.Ranged (0), Attack.Default (0), Reload (0), Retreat (0), Defend (0), Flee (0)
13:41:07
SQ
-> Behavior picked: Defend.Rotation (313.232)
13:41:07
SQ
* Brigand Poacher: Using Rotation!
13:41:07
SQ
Brigand Poacher uses skill Rotation
13:41:08
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Puncture (0), Reload (0), BreakFree (0), Defend (0), SwitchTo.Ranged (0), Recover (0), Engage.Ranged (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Attack.Bow (0), Flee (0), Defend.Rotation (0)
13:41:08
SQ
-> Behavior picked: SwitchTo.Melee (100)
13:41:08
SQ
* Brigand Poacher: Switching to melee weapon ‘weapon.knife’!
13:41:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Ranged (0), BreakFree (0), Defend (0), Defend.Rotation (0), Recover (0), Engage.Ranged (0), Attack.Default (0), Engage.Melee (0), Retreat (0), Attack.Bow (0), Flee (0), Reload (0), SwitchTo.Melee (0)
13:41:08
SQ
-> Behavior picked: Idle (1)
13:41:08
SQ
* Brigand Poacher: Ending Turn with 2 of 9 AP left.
13:41:08
SQ
* —————————————————
13:41:08
SQ
Turn started for Brigand Poacher
13:41:08
SQ
*
13:41:08
SQ
* Brigand Poacher: Starting turn.
13:41:08
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am (new)
13:41:08
SQ
-> Behaviors to pick from:
Defend.Rotation (274.176)(*), Attack.Bow (100.982)(*), Idle (1), BreakFree (0), Engage.Ranged (0), Retreat (0), SwitchTo.Melee (0), Recover (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), Reload (0), SwitchTo.Ranged (0), Flee (0), Defend (0)
13:41:08
SQ
-> Behavior picked: Defend.Rotation (274.176)
13:41:08
SQ
* Brigand Poacher: Using Rotation!
13:41:08
SQ
Brigand Poacher uses skill Rotation
13:41:09
SQ
-> Behaviors to pick from:
Defend.Rotation (159.6)(*), SwitchTo.Melee (100)(*), Idle (1), Engage.Ranged (0), Reload (0), Retreat (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Engage.Melee (0), Flee (0), Defend (0), Recover (0), BreakFree (0), Attack.Bow (0)
13:41:09
SQ
-> Behavior picked: Defend.Rotation (159.6)
13:41:09
SQ
* Brigand Poacher: Using Rotation!
13:41:09
SQ
Brigand Poacher uses skill Rotation
13:41:10
SQ
* Brigand Poacher: In fact, I would prefer to remain where I am (new)
13:41:10
SQ
-> Behaviors to pick from:
Defend.Rotation (169.728)(*), Idle (1), Reload (0), Defend (0), Retreat (0), SwitchTo.Ranged (0), Attack.Bow (0), Attack.Default (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Recover (0), BreakFree (0), Engage.Ranged (0), SwitchTo.Melee (0)
13:41:10
SQ
-> Behavior picked: Defend.Rotation (169.728)
13:41:10
SQ
* Brigand Poacher: Using Rotation!
13:41:10
SQ
Brigand Poacher uses skill Rotation
13:41:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Reload (0), Attack.Bow (0), Retreat (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Engage.Melee (0), Flee (0), Attack.Puncture (0), Recover (0), BreakFree (0), Engage.Ranged (0), Defend (0), Defend.Rotation (0)
13:41:11
SQ
-> Behavior picked: Idle (1)
13:41:11
SQ
* Brigand Poacher: Ending Turn with 0 of 9 AP left.
13:41:11
SQ
* —————————————————kemParticipantHey, thank you for the work.
My thoughts onn the stuff:
BB is good for its balance, these consumables just breaks it. I don’t even feel like to play to see that.
Lets go point by point.
1) bleased oil – op. Any 40 dam arpen attack kills the legionnaire or an honor guard. Not good.
2) Scaling poison – sneks are already trivial fight, poison just makes it 100% risk free. Not good.
3) interesting, why only permanent? I Like it.
4) Flashbang. Not for 13 century Germany. Poor concept.
5) Good idea, need to look at the weight and cost to make a judgement.
6) not good, intoxication is bad for (concentration) combat, need drawbacks for att and def.
7) OP vs beasts.kemParticipantEndless rotation…
6:28:21
SQ
Turn started for Brigand Raider
16:28:21
SQ
*
16:28:21
SQ
* Brigand Raider: Starting turn.
16:28:21
SQ
-> Behaviors to pick from:
Defend.Shieldwall (247.371)(*), Defend.Rotation (174)(*), Attack.Default (64.4677)(*), Idle (1), BreakFree (0), Attack.Decapitate (0), Attack.Lash (0), Flee (0), Attack.Thresh (0), Defend.Knockback (0), Defend.Spearwall (0), WakeUpAlly (0), Attack.Split (0), Defend.Riposte (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend (0), Protect (0), SwitchTo.Ranged (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Retreat (0), Engage.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0)
16:28:21
SQ
-> Behavior picked: Defend.Rotation (174)
16:28:21
SQ
* Brigand Raider: Using Rotation!
16:28:21
SQ
Brigand Raider uses skill Rotation
16:28:22
SQ
-> Behaviors to pick from:
Defend.Rotation (242.437)(*), Defend.Shieldwall (113.918)(*), Attack.Default (57.1034), Idle (1), BreakFree (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Thresh (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Defend.Riposte (0), Attack.Lash (0), Attack.Puncture (0), Defend (0), Protect (0), SwitchTo.Ranged (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0)
16:28:22
SQ
-> Behavior picked: Defend.Rotation (242.437)
16:28:22
SQ
* Brigand Raider: Using Rotation!
16:28:22
SQ
Brigand Raider uses skill Rotation
16:28:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), BreakFree (0), Defend.Spearwall (0), Attack.Puncture (0), Defend (0), Defend.Knockback (0), WakeUpAlly (0), Attack.Decapitate (0), Attack.Split (0), Defend.Riposte (0), Attack.Lash (0), Attack.Thresh (0), Defend.Shieldwall (0), Protect (0), SwitchTo.Ranged (0), Attack.Swing (0), Recover (0), Attack.CrushArmor (0), Retreat (0), SwitchTo.Melee (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Defend.Rotation (0)
16:28:22
SQ
-> Behavior picked: Idle (1)
16:28:22
SQ
* Brigand Raider: Ending Turn with 3 of 9 AP left.
16:28:22
SQ
* —————————————————kemParticipantGorgeous work on those armors & plate helmets!
But, a plated bear helmet, maybe? :)
Beating up a southern Swan/dragon helmeted knight with a bear helmeted warrior seems ..right
kemParticipantDoes Spiders ignoring “web” skill in a fight versus a dog is intended?
Spiders love to spam webs vs humans, but don’t web dogs. It seems inconsistent, but may be tied to balance to prevent a dog spam.
From battle *feel* POV they *should* use webs.
kemParticipantWeird, Nacho should feast, all conditions are met.
He is surrounded by 3 bros and one dog.“Feast” is chosen, BUT he actually waits instead of feasting. Obviously, he gets killed by the bros.
kemParticipant1 knock out and rest is a waste, just Incomprehensible rotation back and forth.
at the end of the attached log.
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