kem's Replies

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Viewing 15 posts - 76 through 90 (of 121 total)
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  • in reply to: Dodge and Nimble Suggestions #23690
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    Farmer’s/knight’s base is 120. 2 star @ lvl 11 is 160. That is exactly ’nuff to absorb 60 damage hit. Factor in attachments with flat damage reduction, so it is closer to 80 damage hits. Steelbrow is a thing. And proper mdef bros should not fail more than 2 5% rolls per turn. (2 avg damage swords/flails/mace hits).

    That idea formulated exactly with game breaking parameters. Nerf it a bit, and it could be not game breaking, but it may become of questionable use.

    in reply to: Dodge and Nimble Suggestions #23677
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    Look.
    Ini – determines turn order.
    Fat – linked with INI in 1:1 ratio.
    No fat accumulated – no penalty – you go first at round 1.
    Lots of fat accumulated – that will link with ini and bring it well below 0 – so you will go last at turn 2, so you can pop recover and reset the loop.

    That is how infinite indomitable/shieldwall works right now.

    in reply to: Dog kills doesn't give items after battles #23671
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    Well, I contantly use packs of dogs to kill/run down marksmen and get the loots.

    Try it yourself, on, say, 10-15 marksmen.
    If they drop no loot in 15 cases, than yes, you’ll need to make a report with the info template from Bugs sub.

    Btw, you can see a “bag” icon near the courpse, if it dropped something.

    in reply to: kill 12+ enemies ambition bug #23670
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    Same stuff, posted on reddit.
    https://i.redd.it/fjtbqt80ty321.png

    in reply to: Dodge and Nimble Suggestions #23664
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    Yes, thats why I mentioned ini shenanigans.
    1) Use skill turn 1
    2) Tank for 2 turns
    3) Recover at the end of turn 2
    4) Repeat

    If your fat & mdef is sufficient – immortality.

    in reply to: Dodge and Nimble Suggestions #23662
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    So, get rid of armor, get Iron lungs and spamm “recover”, bueno, you can tank, what, infinite damage? “Activeness” is mitigated with ini shenanigans, same way as with indomitable.
    Sounds worse, than plain x4 HP with injury protection.

    Concept of infinite HP is bad design, imho.

    in reply to: Dog kills doesn't give items after battles #23655
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    They do, at least for me.

    It eighter your sample size is too small, or you encountering a bug of some sort.

    My bet is on the latter.

    in reply to: B@E some fb from RusBear #23609
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    2. Same time Alps and Hexes – not. MultiApls just boring wipe. Hexes charmed sergant with 100+ resolve 3 times in a row. 4 hexes make your 8 brothers off from battle in 2 turns. It is worst then even shamans, Holy Bear. 4-5 Hexes with party with ANY other enemy – wipe 200%

    Hexes are doable if you are going in prepared with proper gear and potions (witch battle event), or a contact (the way most contracts are implemented, the “ambush way”, its just pure BS)

    If battle is an ambush (you cannot reasonably expect the odds) it is just a pure damage control, with not much to control to begin with, as your units are not yours to control, lol. So, its just a wipe, basically.

    in reply to: B@E some fb from RusBear #23608
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    Totally agree, caster’s spells with the mechanics that have “hive-mind” (decentralized) LoS is totally broken.
    LoS restiction (casters should be able to see the target by themselves!, LoS from figure to figure) should be on ALL spells, and this restriction should fix stuff like this, as casters whould need to move into a LoS to apply pressure.
    and by LoS I also mean vision restraints i.e. affected by vision modifiers.

    This was expected

    in reply to: Paul´s Art Corner #23596
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    Yeah, definately keeping our hopes up, it is nice to have a “you welcome” for the “thank you” supporter color scheme.

    in reply to: 'Follow the tracks' contract doesn't spawn brigands party #23595
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    Your “show tracks” toggle is in “off” position.

    in reply to: B&E Bugs #23484
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    Something strange happened:

    Nacho has started his turn on the corpse
    Proceeded to eat it.
    Then received attack of opportuny for some reason
    Then got “fleeing” state

    Something didn’t work as expected:

    IIRC feasting does not trigger an attack of opportunity, as well as feasting should grant a “confident” morale state.

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    in reply to: Spawn and Los #23472
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    Got the same thing in B&E, spawned zombies are still sometimes untargetable.

    in reply to: Paul´s Art Corner #23435
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    Wow, that wurm art is gorgeous! (Kudos for melting trunk, it brings life to the pic, lol)

    Thank you for the info, the issue of inventory size was one of the things that concerned me in upcoming DLC.

    in reply to: Paul´s Art Corner #23373
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    Hah! Barbute just screams for a famed/ alternative version with a more tightly closed face. In black and white mono colours. That generic D&D paladin/blackguard/warcraft footman/hoplite, etc.
    Dunno if that is good idea tbh :) Mayne for a meme/legendary/easter egg item.

    Current famed sallet iirc has a vison penalty, so, if you want to introduce regular sallet, please don’t forget to adjust it accordingly and get a replacement for a -1 vision named helm.

    Ah, well, guess, current version of kettle hats, that has a fully open face, wich obscure vison no more than a baseball hat, will remain as is.

    As well as a lack of really light famed caps, demanded by current nimble. I wish we could get a fancy duelist’s hat.

Viewing 15 posts - 76 through 90 (of 121 total)