Nibblewerfer's Replies

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Viewing 6 posts - 1 through 6 (of 6 total)
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  • in reply to: AI Damage/stat differences #22088
    Nibblewerfer
    Participant

    Nope, Flickering is just wrong, orcs have a straight boost to their damage on top of their weapons and I would hazard a guess that most higher level enemies do as well. The game designers would have to weigh in on this and it is incredibly rare for them to expose the “secrets” of the game, or how anything works in general truly a shame.

    in reply to: A discussion of tone/balance #21926
    Nibblewerfer
    Participant

    Frankly all they need to do is allow modding, if that is even possible at this point, as if players can mod the game in any meaningful way the lifespan of the game will increase and so will sales. To add modding now would probably be difficult and if it takes to long it might be to late for more people to buy the game because of it.

    in reply to: (Need) Late game strategy help #21586
    Nibblewerfer
    Participant

    Now this is terrible, and probably shouldnt be heeded but I will go through with it anyways.
    In my game i have used cheat engine to allow 18 people in my active group and find it much more fun to play with larger groups though if you are a glutton for punishment keep going with any other strategys.

    in reply to: Map Seed Repository #21504
    Nibblewerfer
    Participant

    I just remembered that I abbreviated most of the traits the format for abbreviations I is just the first 3 letters of a trait or the first letter of each word if the trait has a space in it.

    in reply to: Post Your Company Name #21481
    Nibblewerfer
    Participant

    The Brazen Cross
    Or some cool group name from dwarf fortress.

    in reply to: How do you create a custom character? #21415
    Nibblewerfer
    Participant

    Barber shops at some settlements will allow you to do this for free, you might have to look around though.

Viewing 6 posts - 1 through 6 (of 6 total)