PsenBattle's Replies

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Viewing 15 posts - 241 through 255 (of 766 total)
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  • in reply to: Paul´s Art Corner #16174
    Avatar photoPsenBattle
    Keymaster

    Any chance of us getting more variations on the existing armors in game

    Thats not on my list right now (although more is always better). I would rather make even more named armors and helmets.

    or an ETA on the new armors/weapons?

    Progress on the injury system is pretty good. Now we will tackle the perk rework. When all of that is done we will have the next update which will also include the named weapons and armors as we will have to break your old savegames and we want to put as much in such an update as possible.

    Cheers!

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    in reply to: Paul´s Art Corner #16103
    Avatar photoPsenBattle
    Keymaster

    Are you plan add company banners to game?

    We have been discussing this back and forth. It’s not on our to do at the moment, but also not completely off the table.

    Also will we get some amulets, holy symbols or lucky charms for accessories?

    Yes, at least as special items for certain events. We will see how big this whole accessory thing will become. We have plenty of ideas :)

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    in reply to: Paul´s Art Corner #16097
    Avatar photoPsenBattle
    Keymaster

    The last picture I posted are the Javelins :)

    MAybe I forgot to post the pikes, here we go!
    Pikes

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    in reply to: Paul´s Art Corner #16086
    Avatar photoPsenBattle
    Keymaster

    Here we go, the last batch is coming in:
    I polished the hammer :)
    hammers
    And here are the Javelins:
    Javelibns

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    in reply to: Paul´s Art Corner #16078
    Avatar photoPsenBattle
    Keymaster

    I honestly like the look of the left hammer. It’s a bit ancient/dwarfen style or something in that direction. The hitting part has a certain “stone” vibe to it, so I leave it up for interpretation if thats stone or iron.

    As a distraction: Have some throwing axes!
    Throwing axes

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    in reply to: Paul´s Art Corner #16059
    Avatar photoPsenBattle
    Keymaster

    Anyway can you bless us poor souls with some high quality daggers?

    Your wish is my command :)
    Just kidding, was working on these anyways!
    Daggers

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    in reply to: Paul´s Art Corner #16054
    Avatar photoPsenBattle
    Keymaster

    These are not 2handed axes, but at least 2handed hammers :) Cheers!
    hammers

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    in reply to: Paul´s Art Corner #16050
    Avatar photoPsenBattle
    Keymaster

    I can only take requests for weapon categories I havent covered yet :)
    Time is running out! Here are warhammers and Warbrands:
    Warhammer
    Warbrand

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    in reply to: Paul´s Art Corner #16038
    Avatar photoPsenBattle
    Keymaster

    will those be included? And will named helmets/shields still be destroyed if broken by the enemy in combat?

    Named armors and helmets will -most probably- be included in the injury/perk rework update.
    Named Items have more durability than normal items, but can be destroyed.

    Here are one handed axes:
    Axes

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    in reply to: Paul´s Art Corner #16029
    Avatar photoPsenBattle
    Keymaster

    are you going to be reusing the old Fallen Hero armor anywhere?

    Yeah, he looks so badass we have to reuse him :) He will be switched over to the zombie faction to provide more lategame threat.

    Do we get some unique or legendaries?

    These are “unique” versions of the normal military cleaver. They come with a name and improved stats.
    Our focus now is on the injury system, named weapons, and the perk rework of course.
    As much as I would love to implement them, the legendary weapons are not very high on our priority list at the moment.

    Cheers!

    btw, have some unique longaxes:
    Longaxes

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    in reply to: Paul´s Art Corner #16008
    Avatar photoPsenBattle
    Keymaster

    Like so

    Cleaver

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    in reply to: Paul´s Art Corner #16006
    Avatar photoPsenBattle
    Keymaster

    Possible ideas for the development of armor in the game.

    Cool suggestions, but I will stay away from full plate armor for now. I know I am a little inconsistent in the choice of period regarding some items, but hey, thats the beauty of making your own game :) I just paint what I like most .)

    Regarding the combat value of certain items: I’ll stick to the topic ART in this thread. Only thing I can say is that “a lot” will change with the perk rework. We will inform you guys ahead of time as always. Apart from that: weapon stats will be adjustet according to player feedback and our own testing, so nothings set in stone.

    I was wondering: do you have plans at any point to make short/tall characters visibly short/tall on the screen? I know there’s a short traits, and I know Hedge Knights are frequently described as massive. Do you plan on making them have slightly different scales in size at any point, or will you leave the traits text-only?

    As much as I would like to do that, I think its not possible. I would have to create multiple image sets for each armor for each body (tiny, fat etc…) which would mean a lot of work for me.
    Othrwise we could only scale the images to be smaller or bigger, which tends to produce blurry images and loss of detail.
    So, thats not gonna happen unfortunately.

    Also, since you’re working on unique weapons soon: I was thinking that the flamberge would make a great rare/unique two-handed sword. I could also see a falcata being used as a rare Military Cleaver. And I’d definitely point to Persian weaponry for rare weapons in general, as they’re… they’re just gorgeous weapons.

    I deliberately dodged the flamberge until now. They look awesome, but also feature a very distinctive late medeival look. Again: never say never, but theyre not in for now.
    I like the Falcata idea and by coincidence I am painting the cleavers as we speak. So Il will make one looking like a falcata :)
    Regarding the persian weaponry, we still have the skeleton rework pending. They will introduce a set of ancient weapons. even though theyre not persian, at least theyre somehow exotic looking.
    Here are some of them:
    Skeletons

    I dunno if you can make it look good on the screen, but a sword that looks like Damascus Steel

    The idea was brought up before. I could try, but I think it would just look noisy in the tiny images we are using. We’ll see…

    Cheers!

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    in reply to: Paul´s Art Corner #15940
    Avatar photoPsenBattle
    Keymaster

    futur Uniques

    Theyre uniques or “named weapons” if you want. They don’t look too over the top yet as I still have the hope of implementing legendary items some day .)

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    in reply to: Paul´s Art Corner #15937
    Avatar photoPsenBattle
    Keymaster

    Here we go again:
    Bows

    Crossbows

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    in reply to: Paul´s Art Corner #15934
    Avatar photoPsenBattle
    Keymaster

    they won’t cook anything new?

    This :) Of course they keep what they already have.

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Viewing 15 posts - 241 through 255 (of 766 total)