PsenBattle's Replies

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Viewing 15 posts - 631 through 645 (of 766 total)
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  • in reply to: Damn Werewolves #2345
    Avatar photoPsenBattle
    Keymaster

    Hey death, nice tips right here!
    Just like you say its absolutely important to “set up” your heavy hitters by attacking the enemy with light weapons first and drive up that overwhelm bonus!
    If the game crashes on you, please send us the log file (post in the bug forum and attach the file or send via mail).

    Its important to send the log file directly after the crash. As soon as you start up the game again, the file will get overwritten.
    log.html:
    Send us the log.html file that will usually document the error and is crucial to fiy it. The file will get overwritten if you start a new game so be aware of that. Here is how you get it:
    1) Copy “C:\ProgramData\Overhype Studios\Battle Brothers” by selecting it and pressing Ctrl+C
    2) Press Windows Key + E to open the Explorer
    3) Click into the adress bar
    4) Insert what you copied by pressing Ctrl+V
    5) Press Enter

    Overhype Studios - Let´s roll!

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    in reply to: Buttons #2344
    Avatar photoPsenBattle
    Keymaster

    Hey Kippie,
    theres no help screen yet, but I just added that item to our list!

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    in reply to: My first impressions #2342
    Avatar photoPsenBattle
    Keymaster

    …just writing down all of this for evaluation.

    Cheers!

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    in reply to: Will Crafting clutter the game? #2341
    Avatar photoPsenBattle
    Keymaster

    I share your concerns. If we implement crafting we would have to do so in a very unobstrusive way. “Farming” ressources would turn the game into a grind and take too much focus away from what we are aiming at: A mercenary company game.

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    in reply to: Animation #2306
    Avatar photoPsenBattle
    Keymaster

    I think in this case “animations” referred more to “visible attack effects” than actual character animations. We left out character animations on purpose to not prohibit ourselves from showing all the equipment on the character. Im sure thats one of the reasons why Darkest Dungeons has no changeable equipment, because youd have to paint every animation for every piece of equipment which means a tremendous amount of work.

    We experimented a bit and tried an approach where the weapon of the brother swings at an enemy, but it looked really dodgy when attacking enemies behind you. In that case the bust would have to face another direction, at least for the brief second of the animation.

    Well figure out something eventually.

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    in reply to: My first impressions #2304
    Avatar photoPsenBattle
    Keymaster

    Hey guys, thanks for all the feedback!
    Right now we wont manage to reply to every point as we should do, but be assured we read all of it and take notes.
    An important topic is the disparity in difficulty on every playthrough. This is a consequence of randomly generating big portions of the game. Allthough it works okay right now there is a lot of balancing work to be done, which just wasnt possible before whithout a massive amount of players and feedback.
    So the more feedback we get, the more we will be able to improve the game :)

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    in reply to: Suggestion for displaying ammo #2299
    Avatar photoPsenBattle
    Keymaster

    Hehe, guess I even missed that one myself :)

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    in reply to: Post-EA feedback #2237
    Avatar photoPsenBattle
    Keymaster

    correct: 12 deployable Brothers with a total roster of 24 is still the plan for full release at the moment.

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    in reply to: Post-EA feedback #2229
    Avatar photoPsenBattle
    Keymaster

    Regarding the crafting:
    Initially we had a pretty elaborate crafting system planned to craft Items going into the accessory (amulet) slot of your paperdoll.
    As this system needs a lot of things to be well planned (ressource gathering, UI flow, crafting recipies etc etc) we moved this to our backlog.
    In the next days/week there will be a lot of internal planning on what big chunk we tackle next.
    Regarding the combat log we will gather some more feedback and then see if we have to show more detailed numbers.

    Item quality is also planned. I already created all the assets for “rusty” weapons for the undead but we didnt have the time to implement that. So we will probably implement the whole “item quality” thing when we have a clearer concept of how exactly it will work. But I’m pretty sure it will come, as its a easy possibility to expand the item pool and progression.

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    in reply to: Suggestion for displaying ammo #2226
    Avatar photoPsenBattle
    Keymaster

    Hi Psyclone,
    actually you are right, at the moment youd have to check in the inventory. As we try to avoid UI elements on the busts themselves my idea would be to put a counter on the according skill icon so you can keep track.

    Cheers!

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    in reply to: Terror and Crippling system? #2202
    Avatar photoPsenBattle
    Keymaster

    Hi Helbrecht,
    Danke for the support! We are absolutely planning a more detailed injury system including lost eyes, ears, limbs and whatever :) Accompanying that system it would be mandatory to add “gainable” traits (like “one-eyed”) depending on ingame events happening to your character, but the whole concept has to be designed first and then scheduled, which we will do after the whole EA launch bug fixing mayhem :)

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    in reply to: Wiki Invitation #2191
    Avatar photoPsenBattle
    Keymaster

    Yeah sorry for that, forgot to update the one in the presskit. Now its up to date again.

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    in reply to: Wiki Invitation #2186
    Avatar photoPsenBattle
    Keymaster

    Can you post the link here? Would be helpful .)
    On top of that here’s the final version of the Keyvisual if you want to use that:

    Keyvisual

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    in reply to: cant find quest location #2162
    Avatar photoPsenBattle
    Keymaster

    Absolutely. You always have to consider how much you pay in daily wages for your guys and if its worth in the end.

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    Avatar photoPsenBattle
    Keymaster

    Nice one!
    Hey Jago and Ryan, stick your heads into the computer and give this good Sir a hand!

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Viewing 15 posts - 631 through 645 (of 766 total)