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Viewing 15 posts - 646 through 660 (of 766 total)
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  • in reply to: cant find quest location #2157
    Avatar photoPsenBattle
    Keymaster

    Holy smokes, better look at the other side of the map haha.
    Thats the highest search contract Ive ever seen :)

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    in reply to: cant find quest location #2154
    Avatar photoPsenBattle
    Keymaster

    Hi Lufos,
    sometimes it can be very tricky to find the location. There are a few clues though:
    How many crowns is the contract worth? The more crowns the further away the location is.
    In the text there may be more hints. The quest giver often says “in the hills” or “plains” or something. And he will add: “a long way” or something similar.
    If he says a long way it may be more than 1,5 screens away.

    The best guess is always to check the direction and walk as straight as possible.

    Nevertheless sometimes its really difficult to find them. I tend to break off the contract if I take too long wandering around.

    Cheers!

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    in reply to: Post Your Company Name #2107
    Avatar photoPsenBattle
    Keymaster

    Company: The Loyal Comrades
    Story: Two Beggars and a Vagabond starting their own mercenary company with nothing but sackcloth tunics and one knive to share.
    By now most orc raiders will tremble in fear when they see the Comrades’ Banner flying :)

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    in reply to: Damn Werewolves #2100
    Avatar photoPsenBattle
    Keymaster

    Go to the next village and get some more Hugos. Cant have too many Hugos on board :)

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    in reply to: Damn Werewolves #2097
    Avatar photoPsenBattle
    Keymaster

    Hey Drew,
    they can be very pesky. Be careful around forests as they tend to stick to the dark woods in the southwestern areas of the map.
    Apart from that here are a few helpful hints from forum user Ryan:

    Use Spear wall. Use shield and terrain to make you hard to
    hit. Use sword and riposte skill to return more missed
    blows than you could otherwise deal yourself. Terrain
    advantage will give to-hit bonus for riposte. Once in
    melee, concentrate on one opponent until his death
    causes others to break, then hit with free attacks when
    routing from melee.

    On top of that armor helps a lot as they can attack often but dont have a very high armor effectiveness. Nevertheless they are always terryfying opponents :)

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    in reply to: Character Generation #2088
    Avatar photoPsenBattle
    Keymaster

    Another simpler solution would be that you “Buy” your founding members from a big, refreshable list of randomly generated brothers.
    Similar to the points you use to build a warhammer army.
    So you have lets say 1000 crowns and could decide whether you prefer to get just one boss hedge knight or start out with 5 beggars :)
    Just jammin…

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    Avatar photoPsenBattle
    Keymaster

    Nice one!
    Im sure a wiki on the enmies would help a lot of players, so they can read up and dont have to learn the hard way :)
    Nevertheless we wont confirm nor deny any of the infos gathered there *smirks fiendishly*.

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    in reply to: Character Generation #2074
    Avatar photoPsenBattle
    Keymaster

    As you already know we really get a great demand for character customization. So I am sure we will implement it in one way or the other.
    It may be hard to hear this over and over again, we cant take any decisions yet.
    Allthough we sometimes might not answer (especially now after EA), were reading all of your discussions. So just keep on going!

    Hope you enjoy the game :)

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    in reply to: Weapon carrying capacity #2038
    Avatar photoPsenBattle
    Keymaster

    Hi Gorlum,
    what you describe is one of various solutions we are discusing at the moment. Would be a bit micro-managy but also rather realistic, which I like.

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    in reply to: Additional weapons and backrounds #2035
    Avatar photoPsenBattle
    Keymaster

    I think that one wouldnt bee too far out to be implemented. The Billhook or the one handed warhammer are also a bit out of era and they are in game anyways.
    So basically we implement what we want, call it “artistic freedom” :)
    First I’d like to stuff some gaps in the weapon range we have. Some more low power weaons like pitchforks, wooden flails, woodcutter axes and so forth. It would also add a lot of style if more recruits would bring their own, specific items just like the witchhunter with his hat.

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    in reply to: 27th April Still no game #2028
    Avatar photoPsenBattle
    Keymaster

    We planned that all along ;)

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    in reply to: Strategic map. #2020
    Avatar photoPsenBattle
    Keymaster

    Very good ideas right here *takes notes*

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    in reply to: Strategic map. #2017
    Avatar photoPsenBattle
    Keymaster

    Internally we are just discussing the food limit thing. We will defnitely do something about it very soon, whether it be a max limit or an expiring date has to be seen.
    But we are on the case :)

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    in reply to: Why ever use a knife? #2016
    Avatar photoPsenBattle
    Keymaster

    I absolutely have to test that dagger-build in my next playthrough. Seems like a really neat way to obtain armor and helmets :)
    On top of that I think it makes a lot of sense to give those small weapons 3 attacks. We’ll have to calculate a bit on the damage numbers and see if we agree to make some adjustments.

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    in reply to: Additional weapons and backrounds #2015
    Avatar photoPsenBattle
    Keymaster

    I’d like to get to work on all these new weapons right away :) I personaly want to add everything from the very rough timeframe of 900 to 1300 or so.
    Slings sound like a nice addition. On top of that more “exotic” weapons like the Godendag Trig mentioned are always high up on my list. The more “crazy but authentic” the better :)

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Viewing 15 posts - 646 through 660 (of 766 total)