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Viewing 15 posts - 916 through 930 (of 1,179 total)
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    Keymaster

    1) SAVESCUMING – Lost a battle / mercenary? A lvlup wasn’t as good as a roll as you wanted it to be? Well, you could simply save every time before something like this could happen and reload and try again. You can ALT + DEL and just reload the autosave currently. Hire a mercenary and if the traits are bad, just load etc. etc.

    We’re going to change the way stats for levelup are determined. I think we underestimated the compulsion that some players feel to reload until they’re satisfied with the numbers, even if doing this for minutes on end may ultimately be detrimental to their experience playing the game. Not that the game is balanced particularly well at present, but it’s also not meant to be balanced for characters well beyond the statistical average as a result of reloading on levelup on a regular basis. Changing this around isn’t all that much work, but unfortunately it would break compatibility with older save games. For this reason we’ll wait with doing any changes until the first bigger update comes along that will break compatibility anyway.

    As for save scumming in general, there is a limit to what we can do without making things inconvenient for all the players. At some point we’ll just have to accept that this is the way that some players apparently want to play the game and that it is their choice to make.

    2) LURING – Just lure enemy battlegroups into the castle / city / villages / towers and using the milita / landsknechts to fight, tank and die for you. You get all the loot btw.

    At least the loot distribution is going to change.

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    in reply to: Pickaxe attack description is wrong #4212
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    Keymaster

    Changed it.

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    in reply to: I want this game to succeed (Feedback to devs) #4199
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    Keymaster

    Thanks for your feedback.

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    in reply to: texture wont work #4190
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    Keymaster

    Can you try running the game with the command line -t2 or -t4? See here on how to do this from inside Steam.

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    in reply to: texture wont work #4186
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    Keymaster

    At least the latter should be able to run the game fine. Can you give it another try with the update that just went live?

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    Keymaster

    Just to complicate matters a bit; In the future you’ll also have to consider how different backgrounds play together and what they might bring to the team outside of combat. Putting a bunch of nobles together with a bunch of beggars and vagabonds may lead to social conflict as nobles refuse to treat beggars as equals, and having a Hedge Knight means that he’ll solve any potential disputes involving him the bloody way. An old swordmaster can make a good teacher, but age will also eventually catch up with him. Those things are hard to quantify, obviously.

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    in reply to: texture wont work #4144
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    Keymaster

    Did the game work correctly for you before? What video card do you have?

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    in reply to: new companions #4108
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    Keymaster

    Companions would be managed separately and wouldn’t use any of the slots used for your fighting force.

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    in reply to: The Berserker perk #4107
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    Keymaster

    I just tested it again in any way I could think of, but it works flawlessly for me. It’d help if you could give me as detailed a description as possible of the conditions under which the problem surfaces.

    Is this a problem that only appears with certain skills? Against certain enemies? At the very beginning of combat? Anything could help.

    If there is a way to reproduce the problem, attaching a savegame here could also prove useful.

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    in reply to: Endgame: Need for context of battles #4075
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    Keymaster

    Not even three weeks ;)

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    in reply to: Sky's bug heaven. #4074
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    Keymaster

    Try starting the game from outside Steam, this should get you an actual error message.

    If the error message contains any reference to OpenAL, navigate to the _CommonRedist\OpenAL\2.0.7.0\ sub-directory of the game and install OpenAL using oalinst.exe there – this should happen automatically as you first launch the game, but it often doesn’t due to a bug with Steam outside of our control. If this doesn’t help, download this and place it in the game’s win32 directory.

    If the error message you get does not contain any reference to OpenAL, let me know what it says.

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    in reply to: SpearWall #4060
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    Keymaster

    Yeah, the Spearwall skill itself wasn’t nerfed, the AI was just tweaked slightly in handling it by adjusting the value of a single constant that determines to what lengths it will go to avoid running into spearwalls. Wiedergangers still charge mindlessly into spearwalls, but they’re supposed to, as having no regard for their own safety or any tactical considerations is part of their identity as mindless undead.

    Generally speaking we’ll always try to enable the AI to handle certain player tactics more intelligently before taking out the nerf bat. I have a bunch of AI improvements on my todo, it’s just that fixing technical issues is a priority still.

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    in reply to: Sky's bug heaven. #4059
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    Keymaster

    Oh, I see.

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    in reply to: Problems with rng #4054
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    Keymaster

    There is nothing wrong with the RNG. The game uses Mersenne Twister (MT19937) if you want to read up on it.

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    in reply to: Sky's bug heaven. #4053
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    Keymaster

    1) Not a bug. Just not every Farmhand has a Pitchfork.
    2) Huh?

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Viewing 15 posts - 916 through 930 (of 1,179 total)