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Viewing 15 posts - 931 through 945 (of 1,179 total)
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  • in reply to: Launcher parameters? #4042
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    Keymaster

    Yikes.

    The -t launch options won’t do anything to solve your issue, I’m afraid. The problem is with the UI somehow. I’ll look into it, but it may take until we have a dedicated UI guy to sort this mess out.

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    in reply to: What Ever Happened To The New UI Guy/Girl #4026
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    Keymaster

    Word!

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    in reply to: suddenly one of the ai dont end the round #4022
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    Keymaster

    Seems I forgot to change the description of the Captain perk. I’ve done so now.

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    in reply to: suddenly one of the ai dont end the round #4020
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    Keymaster

    Should be fixed with the next update.

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    in reply to: New Debilitate #4009
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    Keymaster

    It doesn’t lower the target’s hitchance, it reduces their damage to half.

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    in reply to: suddenly one of the ai dont end the round #4006
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    Keymaster

    Thanks for the detailed info, I’ll take a look.

    Edit: Seems to be caused by something different, unfortunately. Unarmed opponents work fine for me.

    The savefiles are located at the same place the logfile is. See the sticky post for more details.

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    in reply to: interesting camping mechanics #3977
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    Keymaster

    Yeah, I’ve played that game and enjoyed it quite a bit. I also really liked the camping mechanics in The Dark Eye: Startrail (DSA: Sternenschweif) back in the day. Since in Battle Brothers the player has to manage 12+ people we’ll have to see about camping not involving too much repetitive micromanagement, though.

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    in reply to: new companions #3976
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    Keymaster

    We want to keep things down to low power fantasy and promote a certain asymmetry between the player and the opponents in the game; Battle Brothers will always be common humans in a pseudo-medieval setting that sometimes have to go up against non-human and supernatural foes. For this reason, your first three points are never going to happen. This isn’t a balancing issue at core but a design decision on how we want the game to feel. However, wardogs are a planned feature for both the player and the bandit faction. Other animals may or may not be added as well.

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    in reply to: Trig's Bug Reports #3965
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    Keymaster

    Phew.

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    in reply to: Trig's Bug Reports #3938
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    Keymaster

    Awesome. Did you try playing around with hardware cursor, vsync and stuff again?

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    in reply to: iason's Bug Report #3936
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    Keymaster

    Version 0.4.0.40
    1. I just loaded a game, and started a fight and there was a weird graphical bug. SC and Log attached. The Bug did not disappeared during Fighting. I Retreatet and started the fight again. No Bug that time so not reproducable for me.

    Fixed.

    4. I was following a Bandit-Group to their hideout. And I found it, but before that I could already assume where it is, because there was this tile in the forest with the same underground as all the forest-tiles, but no trees. You can see it in the first second SC on the top left corner. On the second first SC i looked closer and then the actual camp popped up.

    Fixed.

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    in reply to: More battle reality #3925
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    Keymaster

    Well, I think the current level of gore gets the point across. We may add a few more things later on if we feel that it adds to the game (like illustrating that certain boss enemies are especially dangerous), but there are no plans to add any other dismembered body parts. There’ll be lot more sounds coming.

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    in reply to: Recognising elevation #3897
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    Keymaster

    The ctrl key rotates the view by 180°. There’s a bunch of buttons in the top right of the tactical combat UI (including tooltips that tell of their hotkeys) that many people seem to miss.

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    in reply to: Kippies Bug report #3895
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    Keymaster

    Please follow the instructions in the sticky post for reporting any issues so that I can help you.

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    in reply to: first try #3887
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    Keymaster

    That’s because it isn’t in the install folder. It’s supposed to be where the sticky post says it is. Are you sure you’ve looked at C:\ProgramData\Overhype Studios\Battle Brothers and there is no logfile there?

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Viewing 15 posts - 931 through 945 (of 1,179 total)