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  • in reply to: Paul´s Art Corner #17085
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    i like № 8.
    It is “Take contract for 3 skulls for greenskins on deadly”…

    Avatar photoRusBear
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    Why so?…

    because… read the discussion further. Discontent caused not the fact of getting team shot in the back in a straight line – it is ok, “realistic”, even good, but what with the shooting at a diagonal trajectory from 6 hexes “to miss” Archers now with a 90% chance to get a single hex where is your brother. That is bad.

    in reply to: Add more levels! #16975
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    I think that a good solution would be to add some perks (extra) available only for veterans in your company. mercenary is, an example, in a party at least N days and no less than N level – he gets an opportunity to select an additional special perk.
    So it will be possible to solve both problems :
    1. “11 levels – not enough”
    2. The trend to replace all the brothers for sellswords or knights in the late game.

    Avatar photoRusBear
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    Interesting fact №3 :

    Fisherman/farmer/ lumberjack with 3 stars talent in range def can get only +3 on level up
    Sellsword with 3 stars get + 4

    Avatar photoRusBear
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    del

    in reply to: Crash after starting a battle #16919
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    1 more

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    Avatar photoRusBear
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    Anybody saw temporary head injury? For mercenary or enemies?

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    I use the data for the calculation of the damage / armor from developer’s blog and official wiki. If something changes, I would like to know about it in changelogs. But, frankly, it seems to me that this beta patch just yet contains an error in the calculations. Cuz i see some time wrong damage (which is clear and without accurate calculations)

    http://battlebrothers.wikia.com/wiki/Combat_Mechanics

    Avatar photoRusBear
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    Or maybe goblins have their own secret perk system that includes increasing the armour-ignoring potential and poisoning capacity of tiny bows?

    It seems that developers need to create a main topic which will be written in figures and examples described mechanical damage and to translate this theme into all languages-quality translation.
    again :
    Ок. It is aim shot- so i was little wrong – aim shot has 30-48
    maximum damage that can be done on the mercenary whose armor 110 remains (130-20 = 110) is 48 * 0.35 = 16.8 minus 10% from 110 – 11 = 5.8 …
    banned that scum immediately…or fix wiki

    in reply to: Paul´s Art Corner #16901
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    Paul, i must say you personal “thanks” for Norse Champion’s helmet…it.. like 2 blades – axe, but helmet )

    Avatar photoRusBear
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    interesting fact #2
    goblin ambusher – aimed shot by t2 goblin bow.
    the mercenary armor – 130 + heavy armor perk
    got : armor damage 20 , hp damage 10… if you count – the maximum damage could be only 5 hp.
    I ask developers to ban this cheater )

    Avatar photoRusBear
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    an interesting question №2:
    no more perk – Increased damage on stunned – does this mean that the orcs no longer have this damage after jump… or it is again “bias” )

    in reply to: My ideas. (Sorry for my English) #16875
    Avatar photoRusBear
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    Even a little jealous – so much enthusiasm and a serious approach to the proposals. I think I even know the author). It is a pity that so little time before the release…
    But let a little optimistic!
    100 % I support all the suggestions.

    in reply to: Paul´s Art Corner #16874
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    Ok, in new patch i see 3 miss from 4 hits with 90% very often. So – baner generator have more chance to be then not )

    in reply to: Paul´s Art Corner #16870
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    So, final “no” to any baners generator?

Viewing 15 posts - 181 through 195 (of 476 total)