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I am sure, intelligent people will write to you about the bias effect and the inconsistency of the allegations of pseudo random from the point of view of mathematics.
I will answer the same as during last several years for bb newcomers in our community – “the choice of a new banner – is part of the gameplay.”
To tell the truth, me personal have same feeling in some way. Most of all about “armor nerf strategic” in B@E DLC. Apls, Hexes and 1st nimble was very bad. Then we got little balance about all this stuff. So now if even ” my way to play” is little broken, but if unbiased – game got more options to play. You can use “no fatigue brothers”, initiative can be used as battle and tactic stat too. More tactics and planing need. So when i remember black interface and 3 branch skill tree – i understand that game makes greate step forward each big update and dlc. It is more importand then some little things that i don’t like personal.
Whips disarm – too powerfull option for game mech even if it will have 6 ap fo hit. Enemies usuall have no reserve weapons. Work good for all “hard” tipes like warriors and top acient undead. Has 3 tile range. We have already crazy daggers.We had naked 75% nimble, QH shield abuse, 4 arbalestes in pocket… no need make 1 more error.
Necromaner’s guards AI was changed? Can’t say that it is better now – necromancer open for archers and his “guards” do stranges moves now – 1 step forward to battle 1 sted back to necromancer but at that same moment do not act in battle and do not cover necromancer
Thank you , Paul. You just draw my new avatar for some forums )
Glad to see that all this years the Paint God blessing is still on you.
And i wish to say that all content that you made for North Warriors DLC looks great. 100% in target
We have goblins and miracle-marksmen, who shoot with 5 % often then you with 50%. Why not we have horned helmet for “nord” barbarians? It is also fantasy, at least )
So. As the new origins stories were announced for the company, i have this suggestion :
Add for each type of story its own special type of quest.
1. “Peasants” can get a special quest to protect the village from a small gang of gangsters with unique rewards – money, reputation, a peasant who joined in, unique forks … a horse (old special bb joke)
2. Raiders – special quest on the seaside – battle with competitors and ship robbery
and so on, as last DLC shows- devs have 100% “OK” with the imagination and I think you will easily think furthe details by yourself.
The main idea is that these quests are unique – only for this origin history and with special awards. They can be repetitive (several times the same quest after a certain time with leveled enemies and awards) but not very often.
As usuall with perfect english ( no), Rus Bear.
I spent many hours in the new dlc and also specifically checked at many records of streams. and now I had a definite opinion on the morality checks in the new dlc.
This is especially noticeable and looks a bit strange on the example of my favorite (especially if you watch other people’s streams) orcs.
Many times I have regretfully seen situations when the killing of several youngs from a group of more than 10-12 orcs led to a panic of completely unharmed warriors and even a warlord.
let me suggest some changes
1. Berserkers can not get a reduction in morale in general, but they can also raise morale only by their own successful attacks and only for themselves( also maybe need some balance number of bersrkers in battle)
2. Warlord can not get the status of panic – otherwise he is not a warlord but a simple orc, he must be special. Just 1-2 brake morale, but not panic.
+1. For some team builds and special crysis type enemies it is must have addition of “life quality” that we need for loooong time )
looks like this brigant marksman has ” brain damage”…
Hello! How about rework nimble to give movement point for brother instead hp reduction. It will be more strategic,give players new expirience, and more realistic: less weight you care the more speed you have. For hp tanking we already have indomitable
Yes, it is 1 part of such me personal ” see” the nimble perk. Perk that must give a possibility and options for light builds but not meta. Now DLC looks like we need to have 2 perks order must have for all no matter what role is for brother. Not good.
“Changed ‘Nimble’ perk to now grant damage reduction to hitpoints up to 66%, but lowered exponentially by the total penalty to maximum fatigue by head and body armor only after the first 15 points. In effect, this should encourage wearing light/medium armor over cloth.”
are you kidding me?
Some top players already play with challenge like “no use 2nd dagger atacks” looks like “no nimble” will be next…
I think it is not improoved AI
I can’t agree with all of this but in general the idea is right. Nimble must be defensive perk but not the tank…by fat. It must be the option, the tool but not meta with trollface.
Well, I think you have already received many videos and reviews about how the nimbl works in the new dlc. Politely say, it looks weird. My opinion that the very idea that a nimbl should absorb damage is fundamentally wrong and not logical. A fighter without armor cannot receive less damage from penetrating damage than a fighter in armor, no matter how fat he is. Do you understand? Not to mention the economic component – do not need armor, do not need tools, do not care about injuries and daggers. Perk which is stronger than any other for any character and any build, the ultimate perk is not the best way for the interest of the game.
Sure, you can say : “too cheat and easy for you-do not use”. Ok, i am agree at some way, but enemies have it, some new monster too powerfull if you not use nimble.
Sadly whole game meh broken by this perk.